빌드 스크립트 추가
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								Gameton-06/Assets/Editor.meta
									
									
									
									
									
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fileFormatVersion: 2
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guid: 0520addb815e26946a4b893500a08374
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folderAsset: yes
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										49
									
								
								Gameton-06/Assets/Editor/BuildScript.cs
									
									
									
									
									
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								Gameton-06/Assets/Editor/BuildScript.cs
									
									
									
									
									
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using UnityEditor;
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using UnityEditor.Build.Reporting;
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using UnityEngine;
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namespace TON
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{
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    public class BuildScript
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    {
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        static string[] SCENES = FindEnabledEditorScenes();
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        static string APP_NAME   = "TestBuild"; //앱이름 입력
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        static string TARGET_DIR = "E:/Build/"; //빌드경로 입력
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        [MenuItem("Build/Build Android")]
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        static void PerformAndroidBuild()
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        {
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            string target_dir = APP_NAME + ".apk";
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            PlayerSettings.keystorePass = "dlrhahdla"; //키스토어 비번 입력
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            PlayerSettings.keyaliasPass = "dlrhahdla"; //키스토어 비번 입력
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            GenericBuild(SCENES, TARGET_DIR + "/" + target_dir, BuildTargetGroup.Android, BuildTarget.Android, BuildOptions.None);
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        }
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        private static string[] FindEnabledEditorScenes()
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        {
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            List<string> EditorScenes = new List<string>();
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            foreach (EditorBuildSettingsScene scene in EditorBuildSettings.scenes)
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            {
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                if (!scene.enabled) continue;
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                EditorScenes.Add(scene.path);
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            }
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            return EditorScenes.ToArray();
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        }
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        static void GenericBuild(string[] scenes, string target_dir, BuildTargetGroup build_target_group, BuildTarget build_target, BuildOptions build_options)
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        {
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            EditorUserBuildSettings.SwitchActiveBuildTarget(build_target_group, build_target);
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            string res = BuildPipeline.BuildPlayer(scenes, target_dir, build_target, build_options).ToString();
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            if (res.Length < 0)
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            {
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                throw new Exception("BuildPlayer failure: " + res);
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            }
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        }
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    }
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}
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										11
									
								
								Gameton-06/Assets/Editor/BuildScript.cs.meta
									
									
									
									
									
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										11
									
								
								Gameton-06/Assets/Editor/BuildScript.cs.meta
									
									
									
									
									
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  executionOrder: 0
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  icon: {instanceID: 0}
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  userData: 
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@@ -8,7 +8,8 @@ namespace TON
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    public class RoulettePresenter : MonoBehaviour
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    {
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        private PlayerDataManager playerDataManager;
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        // ReactiveProperty
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        private void Awake()
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        {
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            // 싱글톤으로 PlayerDataManager 접근
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@@ -18,6 +19,8 @@ namespace TON
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            {
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                Debug.LogError("PlayerDataManager가 초기화되지 않았습니다.");
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            }
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            // Todo : UI 바인딩
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        }
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        // 재화 획득 메서드
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@@ -5,12 +5,14 @@ using UnityEngine.UI;
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namespace TON
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{
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    // View
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    public class RouletteSpin : MonoBehaviour
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    {
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        [SerializeField] private Roulette roulette;
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        [SerializeField] private Button buttonSpin;
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        private PlayerDataManager playerDataManager;
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        // Todo : Presenter 변수
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        private void Awake()
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        {
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@@ -27,6 +29,8 @@ namespace TON
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                   buttonSpin.interactable = false;
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                   roulette.Spin(EndOfSpin);
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            });
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            // Presenter  생성
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        }
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        private void EndOfSpin(RoulettePieceData selectedData)
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