룰렛에 mvp 패턴 추가중
- 룰렛 결과에 따른 재화 획득 기능 추가
This commit is contained in:
@@ -6290,32 +6290,32 @@ MonoBehaviour:
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pieceParent: {fileID: 4677345320102285489}
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lineParent: {fileID: 4972187624572129157}
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roulettePieceData:
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- icon: {fileID: 21300000, guid: 7cbd9a8330605ee438bb29392f30bc25, type: 3}
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- icon: {fileID: 21300000, guid: 50787c1045972c64690b9a12c89b24e1, type: 3}
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description: 10
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chance: 1
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index: 0
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weight: 0
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- icon: {fileID: 21300000, guid: a96e49d7f9075574b9dc9b77ca8237a2, type: 3}
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- icon: {fileID: 21300000, guid: 50787c1045972c64690b9a12c89b24e1, type: 3}
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description: 2
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chance: 15
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index: 0
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weight: 0
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- icon: {fileID: 21300000, guid: 7cbd9a8330605ee438bb29392f30bc25, type: 3}
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- icon: {fileID: 21300000, guid: 50787c1045972c64690b9a12c89b24e1, type: 3}
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description: 25
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chance: 1
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index: 0
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weight: 0
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- icon: {fileID: 21300000, guid: 50787c1045972c64690b9a12c89b24e1, type: 3}
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- icon: {fileID: 21300000, guid: 21fd0468a7699b744bdac375989cf829, type: 3}
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description: 400
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chance: 72
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index: 0
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weight: 0
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- icon: {fileID: 21300000, guid: 7cbd9a8330605ee438bb29392f30bc25, type: 3}
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- icon: {fileID: 21300000, guid: 50787c1045972c64690b9a12c89b24e1, type: 3}
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description: 50
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chance: 1
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index: 0
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weight: 0
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- icon: {fileID: 21300000, guid: 21fd0468a7699b744bdac375989cf829, type: 3}
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- icon: {fileID: 21300000, guid: 94e9fa1ab055f2c48b4dfb5f02901fee, type: 3}
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description: 1000
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chance: 11
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index: 0
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@@ -5,6 +5,7 @@ using System.Collections;
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namespace TON
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{
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// View ?
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public class Roulette : MonoBehaviour
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{
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[SerializeField] private Transform piecePrefab; // 룰렛에 표시되는 정보 프리팹
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@@ -105,7 +106,7 @@ namespace TON
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Debug.Log($"SelectedIndex:{selectedIndex}, angle:{angle}");
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Debug.Log($"left/right/random:{leftOffset}/{rightOffset}/{randomAngle}");
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Debug.Log($"targetAngle:{targetangle}");
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isSpinning = true;
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StartCoroutine(OnSpin(targetangle, action));
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}
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@@ -6,6 +6,7 @@ using UnityEngine.UI;
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namespace TON
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{
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// View?
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public class RoulettePiece : MonoBehaviour
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{
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[SerializeField] private Image imageIcon;
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@@ -4,6 +4,7 @@ using UnityEngine;
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namespace TON
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{
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// Model?
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[System.Serializable]
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public class RoulettePieceData
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{
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@@ -0,0 +1,29 @@
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using System.Collections;
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using System.Collections.Generic;
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using UniRx;
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using UnityEngine;
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namespace TON
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{
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public class RoulettePresenter : MonoBehaviour
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{
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private PlayerDataManager playerDataManager;
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private void Awake()
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{
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// 싱글톤으로 PlayerDataManager 접근
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playerDataManager = PlayerDataManager.Singleton;
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if (playerDataManager == null)
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{
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Debug.LogError("PlayerDataManager가 초기화되지 않았습니다.");
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}
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}
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// 재화 획득 메서드
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public void InsertRouletteResult()
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{
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: f7404ebc47cb7a14aa22c9b25eac2c42
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -9,9 +9,19 @@ namespace TON
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{
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[SerializeField] private Roulette roulette;
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[SerializeField] private Button buttonSpin;
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private PlayerDataManager playerDataManager;
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private void Awake()
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{
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// 싱글톤으로 PlayerDataManager 접근
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playerDataManager = PlayerDataManager.Singleton;
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if (playerDataManager == null)
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{
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Debug.LogError("PlayerDataManager가 초기화되지 않았습니다.");
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}
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buttonSpin.onClick.AddListener(()=>
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{
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buttonSpin.interactable = false;
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@@ -23,7 +33,17 @@ namespace TON
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{
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buttonSpin.interactable = true;
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// 재화 획득 코드 추가
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playerDataManager.AddGold(int.Parse(selectedData.description));
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// UI 갱신 코드 추가
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UIManager.Singleton.UpdateCashData();
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Debug.Log($"{selectedData.index}:{selectedData.description}");
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}
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public class RoulettePresenter
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{
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}
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}
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}
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@@ -22,7 +22,6 @@ namespace TON
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.Subscribe(text => title.text = text)
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.AddTo(this);
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presenter.BuyCommand.BindTo(buyButton).AddTo(this);
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}
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[ContextMenu("Bind")]
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@@ -72,4 +71,4 @@ namespace TON
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Quantity = quantity;
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}
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}
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}
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}
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