54 lines
1.4 KiB
C#
54 lines
1.4 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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namespace TON
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{
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// View
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public class RouletteSpin : MonoBehaviour
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{
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[SerializeField] private Roulette roulette;
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[SerializeField] private Button buttonSpin;
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private PlayerDataManager playerDataManager;
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// Todo : Presenter 변수
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private void Awake()
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{
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// 싱글톤으로 PlayerDataManager 접근
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playerDataManager = PlayerDataManager.Singleton;
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if (playerDataManager == null)
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{
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Debug.LogError("PlayerDataManager가 초기화되지 않았습니다.");
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}
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buttonSpin.onClick.AddListener(()=>
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{
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buttonSpin.interactable = false;
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roulette.Spin(EndOfSpin);
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});
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// Presenter 생성
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}
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private void EndOfSpin(RoulettePieceData selectedData)
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{
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buttonSpin.interactable = true;
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// 재화 획득 코드 추가
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playerDataManager.AddGold(int.Parse(selectedData.description));
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// UI 갱신 코드 추가
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UIManager.Singleton.UpdateCashData();
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Debug.Log($"{selectedData.index}:{selectedData.description}");
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}
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public class RoulettePresenter
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{
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}
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}
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}
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