fix: 화면 전환 구조 일부 수정
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@@ -701,7 +701,7 @@ PrefabInstance:
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: 3924096021625724153, guid: ffb3a6e5566636947b80328e8c2b0a84, type: 3}
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- target: {fileID: 3924096021625724153, guid: ffb3a6e5566636947b80328e8c2b0a84, type: 3}
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propertyPath: m_OnClick.m_PersistentCalls.m_Calls.Array.data[0].m_MethodName
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propertyPath: m_OnClick.m_PersistentCalls.m_Calls.Array.data[0].m_MethodName
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value: OnClickHomeButton
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value: OnClickHomeModal
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: 3924096021625724153, guid: ffb3a6e5566636947b80328e8c2b0a84, type: 3}
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- target: {fileID: 3924096021625724153, guid: ffb3a6e5566636947b80328e8c2b0a84, type: 3}
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propertyPath: m_OnClick.m_PersistentCalls.m_Calls.Array.data[1].m_MethodName
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propertyPath: m_OnClick.m_PersistentCalls.m_Calls.Array.data[1].m_MethodName
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@@ -76,6 +76,8 @@ namespace TON
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{
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{
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UIManager.Show<LoadingUI>(UIList.LoadingUI);
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UIManager.Show<LoadingUI>(UIList.LoadingUI);
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yield return new WaitForSeconds(2f);
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isSceneChangeProgress = true;
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isSceneChangeProgress = true;
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// 기존에 불러두었던 씬 컨트롤러(Scene Base)가 있다면, OnEnd를 호출해주고 삭제한다.
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// 기존에 불러두었던 씬 컨트롤러(Scene Base)가 있다면, OnEnd를 호출해주고 삭제한다.
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