From f36bd05685979375150962c5ad5c3810f855d874 Mon Sep 17 00:00:00 2001 From: "aube.lee" Date: Mon, 3 Mar 2025 16:24:45 +0900 Subject: [PATCH] =?UTF-8?q?fix:=20=ED=99=94=EB=A9=B4=20=EC=A0=84=ED=99=98?= =?UTF-8?q?=20=EA=B5=AC=EC=A1=B0=20=EC=9D=BC=EB=B6=80=20=EC=88=98=EC=A0=95?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../Assets/Gameton/Resources/UI/Prefabs/UI.PauseUI.prefab | 2 +- Gameton-06/Assets/Gameton/Scripts/Common/Main.cs | 2 ++ 2 files changed, 3 insertions(+), 1 deletion(-) diff --git a/Gameton-06/Assets/Gameton/Resources/UI/Prefabs/UI.PauseUI.prefab b/Gameton-06/Assets/Gameton/Resources/UI/Prefabs/UI.PauseUI.prefab index f431edf7..933f33f4 100644 --- a/Gameton-06/Assets/Gameton/Resources/UI/Prefabs/UI.PauseUI.prefab +++ b/Gameton-06/Assets/Gameton/Resources/UI/Prefabs/UI.PauseUI.prefab @@ -701,7 +701,7 @@ PrefabInstance: objectReference: {fileID: 0} - target: {fileID: 3924096021625724153, guid: ffb3a6e5566636947b80328e8c2b0a84, type: 3} propertyPath: m_OnClick.m_PersistentCalls.m_Calls.Array.data[0].m_MethodName - value: OnClickHomeButton + value: OnClickHomeModal objectReference: {fileID: 0} - target: {fileID: 3924096021625724153, guid: ffb3a6e5566636947b80328e8c2b0a84, type: 3} propertyPath: m_OnClick.m_PersistentCalls.m_Calls.Array.data[1].m_MethodName diff --git a/Gameton-06/Assets/Gameton/Scripts/Common/Main.cs b/Gameton-06/Assets/Gameton/Scripts/Common/Main.cs index fcc006d2..897558c1 100644 --- a/Gameton-06/Assets/Gameton/Scripts/Common/Main.cs +++ b/Gameton-06/Assets/Gameton/Scripts/Common/Main.cs @@ -76,6 +76,8 @@ namespace TON { UIManager.Show(UIList.LoadingUI); + yield return new WaitForSeconds(2f); + isSceneChangeProgress = true; // 기존에 불러두었던 씬 컨트롤러(Scene Base)가 있다면, OnEnd를 호출해주고 삭제한다.