diff --git a/Gameton-06/Assets/Gameton/Resources/UI/Prefabs/UI.PauseUI.prefab b/Gameton-06/Assets/Gameton/Resources/UI/Prefabs/UI.PauseUI.prefab index f431edf7..933f33f4 100644 --- a/Gameton-06/Assets/Gameton/Resources/UI/Prefabs/UI.PauseUI.prefab +++ b/Gameton-06/Assets/Gameton/Resources/UI/Prefabs/UI.PauseUI.prefab @@ -701,7 +701,7 @@ PrefabInstance: objectReference: {fileID: 0} - target: {fileID: 3924096021625724153, guid: ffb3a6e5566636947b80328e8c2b0a84, type: 3} propertyPath: m_OnClick.m_PersistentCalls.m_Calls.Array.data[0].m_MethodName - value: OnClickHomeButton + value: OnClickHomeModal objectReference: {fileID: 0} - target: {fileID: 3924096021625724153, guid: ffb3a6e5566636947b80328e8c2b0a84, type: 3} propertyPath: m_OnClick.m_PersistentCalls.m_Calls.Array.data[1].m_MethodName diff --git a/Gameton-06/Assets/Gameton/Scripts/Common/Main.cs b/Gameton-06/Assets/Gameton/Scripts/Common/Main.cs index fcc006d2..897558c1 100644 --- a/Gameton-06/Assets/Gameton/Scripts/Common/Main.cs +++ b/Gameton-06/Assets/Gameton/Scripts/Common/Main.cs @@ -76,6 +76,8 @@ namespace TON { UIManager.Show(UIList.LoadingUI); + yield return new WaitForSeconds(2f); + isSceneChangeProgress = true; // 기존에 불러두었던 씬 컨트롤러(Scene Base)가 있다면, OnEnd를 호출해주고 삭제한다.