유니티에 경고 문제 수정

This commit is contained in:
Mingu Kim
2025-02-13 18:40:40 +09:00
parent 1f9b05127e
commit 7bd9249c0b
2 changed files with 4 additions and 4 deletions

View File

@@ -10515,7 +10515,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
m_IsActive: 0
--- !u!114 &257363988
MonoBehaviour:
m_ObjectHideFlags: 0
@@ -70740,7 +70740,7 @@ CircleCollider2D:
m_UsedByComposite: 0
m_Offset: {x: 0, y: 0}
serializedVersion: 2
m_Radius: 0.5
m_Radius: 0.28
--- !u!114 &1949902141
MonoBehaviour:
m_ObjectHideFlags: 0
@@ -76281,7 +76281,7 @@ CircleCollider2D:
m_UsedByComposite: 0
m_Offset: {x: 0, y: 0}
serializedVersion: 2
m_Radius: 1
m_Radius: 0.44
--- !u!114 &2147245668
MonoBehaviour:
m_ObjectHideFlags: 0

View File

@@ -163,7 +163,7 @@ namespace TON
// 타겟을 공격하는 메서드
public void Attack(GameObject player)
{
ChangeAnimationState(AniAttack); // 공격 애니메이션으로 변경
// ChangeAnimationState(AniAttack); // 공격 애니메이션으로 변경
// 데미지 계산 (현재 임시 값)
DamageCalculator damageCalculator = new DamageCalculator();