diff --git a/Gameton-06/Assets/Gameton/Scenes/Personal Scenes/dev_mingu/Ingame.unity b/Gameton-06/Assets/Gameton/Scenes/Personal Scenes/dev_mingu/Ingame.unity index 66b02062..a2a6aefe 100644 --- a/Gameton-06/Assets/Gameton/Scenes/Personal Scenes/dev_mingu/Ingame.unity +++ b/Gameton-06/Assets/Gameton/Scenes/Personal Scenes/dev_mingu/Ingame.unity @@ -10515,7 +10515,7 @@ GameObject: m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 - m_IsActive: 1 + m_IsActive: 0 --- !u!114 &257363988 MonoBehaviour: m_ObjectHideFlags: 0 @@ -70740,7 +70740,7 @@ CircleCollider2D: m_UsedByComposite: 0 m_Offset: {x: 0, y: 0} serializedVersion: 2 - m_Radius: 0.5 + m_Radius: 0.28 --- !u!114 &1949902141 MonoBehaviour: m_ObjectHideFlags: 0 @@ -76281,7 +76281,7 @@ CircleCollider2D: m_UsedByComposite: 0 m_Offset: {x: 0, y: 0} serializedVersion: 2 - m_Radius: 1 + m_Radius: 0.44 --- !u!114 &2147245668 MonoBehaviour: m_ObjectHideFlags: 0 diff --git a/Gameton-06/Assets/Gameton/Scripts/Monster/MonsterBase.cs b/Gameton-06/Assets/Gameton/Scripts/Monster/MonsterBase.cs index eb52b660..cadceef0 100644 --- a/Gameton-06/Assets/Gameton/Scripts/Monster/MonsterBase.cs +++ b/Gameton-06/Assets/Gameton/Scripts/Monster/MonsterBase.cs @@ -163,7 +163,7 @@ namespace TON // 타겟을 공격하는 메서드 public void Attack(GameObject player) { - ChangeAnimationState(AniAttack); // 공격 애니메이션으로 변경 + // ChangeAnimationState(AniAttack); // 공격 애니메이션으로 변경 // 데미지 계산 (현재 임시 값) DamageCalculator damageCalculator = new DamageCalculator();