현재 장비 공격력 영역 0 으로 적용하도록 변경
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@@ -27,7 +27,7 @@ namespace TON
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{
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{
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// 기본 데미지 계산
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// 기본 데미지 계산
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// float damage = damageCalculator.CalculateBaseDamage(playerData.attackPower, playerData.equipmentAttack, playerData.defensivePower);
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// float damage = damageCalculator.CalculateBaseDamage(playerData.attackPower, playerData.equipmentAttack, playerData.defensivePower);
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float damage = damageCalculator.CalculateBaseDamage(playerData.attackPower, 10, playerData.defensivePower);
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float damage = damageCalculator.CalculateBaseDamage(playerData.attackPower, 0, playerData.defensivePower);
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// 치명타 적용 (캐릭터는 적용)
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// 치명타 적용 (캐릭터는 적용)
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damage = damageCalculator.ApplyCriticalDamage(damage, true);
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damage = damageCalculator.ApplyCriticalDamage(damage, true);
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