From 6cdbd3c16cc7ea9cea5ede9513ee6f3b5f86d7a0 Mon Sep 17 00:00:00 2001 From: "aube.lee" Date: Fri, 7 Feb 2025 00:50:43 +0900 Subject: [PATCH] =?UTF-8?q?=ED=98=84=EC=9E=AC=20=EC=9E=A5=EB=B9=84=20?= =?UTF-8?q?=EA=B3=B5=EA=B2=A9=EB=A0=A5=20=EC=98=81=EC=97=AD=200=20?= =?UTF-8?q?=EC=9C=BC=EB=A1=9C=20=EC=A0=81=EC=9A=A9=ED=95=98=EB=8F=84?= =?UTF-8?q?=EB=A1=9D=20=EB=B3=80=EA=B2=BD?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../Assets/Gameton/Scripts/Character/CollisionDetector .cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Gameton-06/Assets/Gameton/Scripts/Character/CollisionDetector .cs b/Gameton-06/Assets/Gameton/Scripts/Character/CollisionDetector .cs index 8b7ca376..ce43ef72 100644 --- a/Gameton-06/Assets/Gameton/Scripts/Character/CollisionDetector .cs +++ b/Gameton-06/Assets/Gameton/Scripts/Character/CollisionDetector .cs @@ -27,7 +27,7 @@ namespace TON { // 기본 데미지 계산 // float damage = damageCalculator.CalculateBaseDamage(playerData.attackPower, playerData.equipmentAttack, playerData.defensivePower); - float damage = damageCalculator.CalculateBaseDamage(playerData.attackPower, 10, playerData.defensivePower); + float damage = damageCalculator.CalculateBaseDamage(playerData.attackPower, 0, playerData.defensivePower); // 치명타 적용 (캐릭터는 적용) damage = damageCalculator.ApplyCriticalDamage(damage, true);