현재 장비 공격력 영역 0 으로 적용하도록 변경

This commit is contained in:
aube.lee
2025-02-07 00:50:43 +09:00
parent 1700d51207
commit 6cdbd3c16c

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@@ -27,7 +27,7 @@ namespace TON
{
// 기본 데미지 계산
// float damage = damageCalculator.CalculateBaseDamage(playerData.attackPower, playerData.equipmentAttack, playerData.defensivePower);
float damage = damageCalculator.CalculateBaseDamage(playerData.attackPower, 10, playerData.defensivePower);
float damage = damageCalculator.CalculateBaseDamage(playerData.attackPower, 0, playerData.defensivePower);
// 치명타 적용 (캐릭터는 적용)
damage = damageCalculator.ApplyCriticalDamage(damage, true);