diff --git a/Gameton-06/Assets/Gameton/Scripts/Character/CollisionDetector .cs b/Gameton-06/Assets/Gameton/Scripts/Character/CollisionDetector .cs index 8b7ca376..ce43ef72 100644 --- a/Gameton-06/Assets/Gameton/Scripts/Character/CollisionDetector .cs +++ b/Gameton-06/Assets/Gameton/Scripts/Character/CollisionDetector .cs @@ -27,7 +27,7 @@ namespace TON { // 기본 데미지 계산 // float damage = damageCalculator.CalculateBaseDamage(playerData.attackPower, playerData.equipmentAttack, playerData.defensivePower); - float damage = damageCalculator.CalculateBaseDamage(playerData.attackPower, 10, playerData.defensivePower); + float damage = damageCalculator.CalculateBaseDamage(playerData.attackPower, 0, playerData.defensivePower); // 치명타 적용 (캐릭터는 적용) damage = damageCalculator.ApplyCriticalDamage(damage, true);