룰렛 mvp 패턴 수정 중
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@@ -8,8 +8,6 @@ namespace TON
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public class RoulettePresenter
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public class RoulettePresenter
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{
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{
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private PlayerDataManager playerDataManager;
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private PlayerDataManager playerDataManager;
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private Roulette roulette;
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private List<RoulettePieceData> roulettePieceData = new();
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private List<RoulettePieceData> roulettePieceData = new();
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public RoulettePresenter()
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public RoulettePresenter()
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@@ -11,18 +11,22 @@ namespace TON
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[SerializeField] private Roulette roulette;
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[SerializeField] private Roulette roulette;
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[SerializeField] private Button buttonSpin;
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[SerializeField] private Button buttonSpin;
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private PlayerDataManager playerDataManager;
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// TODO : Roulette 변수 선언
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private RoulettePresenter roulettePresenter;
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private RoulettePresenter roulettePresenter;
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private void Awake()
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private void Awake()
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{
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{
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// 싱글톤으로 PlayerDataManager 접근
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// // 싱글톤으로 PlayerDataManager 접근
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playerDataManager = PlayerDataManager.Singleton;
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// playerDataManager = PlayerDataManager.Singleton;
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//
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// if (playerDataManager == null)
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// {
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// Debug.LogError("PlayerDataManager가 초기화되지 않았습니다.");
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// }
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if (playerDataManager == null)
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// TODO : Presenter 초기화
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{
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// TODO : UI와 Presenter 바인딩
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Debug.LogError("PlayerDataManager가 초기화되지 않았습니다.");
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}
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buttonSpin.onClick.AddListener(()=>
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buttonSpin.onClick.AddListener(()=>
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{
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{
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