From 6808ca4fd74037b71536df97ac6298249f22c67d Mon Sep 17 00:00:00 2001 From: Mingu Kim Date: Sun, 29 Jun 2025 23:26:24 +0900 Subject: [PATCH] =?UTF-8?q?=EB=A3=B0=EB=A0=9B=20mvp=20=ED=8C=A8=ED=84=B4?= =?UTF-8?q?=20=EC=88=98=EC=A0=95=20=EC=A4=91?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../UI/RouletteSpin/RoulettePresenter.cs | 2 -- .../Scripts/UI/RouletteSpin/RouletteSpin.cs | 20 +++++++++++-------- 2 files changed, 12 insertions(+), 10 deletions(-) diff --git a/Gameton-06/Assets/Gameton/Scripts/UI/RouletteSpin/RoulettePresenter.cs b/Gameton-06/Assets/Gameton/Scripts/UI/RouletteSpin/RoulettePresenter.cs index 3144fedb..ce20a7f3 100644 --- a/Gameton-06/Assets/Gameton/Scripts/UI/RouletteSpin/RoulettePresenter.cs +++ b/Gameton-06/Assets/Gameton/Scripts/UI/RouletteSpin/RoulettePresenter.cs @@ -8,8 +8,6 @@ namespace TON public class RoulettePresenter { private PlayerDataManager playerDataManager; - private Roulette roulette; - private List roulettePieceData = new(); public RoulettePresenter() diff --git a/Gameton-06/Assets/Gameton/Scripts/UI/RouletteSpin/RouletteSpin.cs b/Gameton-06/Assets/Gameton/Scripts/UI/RouletteSpin/RouletteSpin.cs index 03b65c78..8737edc2 100644 --- a/Gameton-06/Assets/Gameton/Scripts/UI/RouletteSpin/RouletteSpin.cs +++ b/Gameton-06/Assets/Gameton/Scripts/UI/RouletteSpin/RouletteSpin.cs @@ -11,18 +11,22 @@ namespace TON [SerializeField] private Roulette roulette; [SerializeField] private Button buttonSpin; - private PlayerDataManager playerDataManager; + // TODO : Roulette 변수 선언 + private RoulettePresenter roulettePresenter; private void Awake() { - // 싱글톤으로 PlayerDataManager 접근 - playerDataManager = PlayerDataManager.Singleton; - - if (playerDataManager == null) - { - Debug.LogError("PlayerDataManager가 초기화되지 않았습니다."); - } + // // 싱글톤으로 PlayerDataManager 접근 + // playerDataManager = PlayerDataManager.Singleton; + // + // if (playerDataManager == null) + // { + // Debug.LogError("PlayerDataManager가 초기화되지 않았습니다."); + // } + + // TODO : Presenter 초기화 + // TODO : UI와 Presenter 바인딩 buttonSpin.onClick.AddListener(()=> {