diff --git a/Gameton-06/Assets/Gameton/Scripts/UI/RouletteSpin/RoulettePresenter.cs b/Gameton-06/Assets/Gameton/Scripts/UI/RouletteSpin/RoulettePresenter.cs index 3144fedb..ce20a7f3 100644 --- a/Gameton-06/Assets/Gameton/Scripts/UI/RouletteSpin/RoulettePresenter.cs +++ b/Gameton-06/Assets/Gameton/Scripts/UI/RouletteSpin/RoulettePresenter.cs @@ -8,8 +8,6 @@ namespace TON public class RoulettePresenter { private PlayerDataManager playerDataManager; - private Roulette roulette; - private List roulettePieceData = new(); public RoulettePresenter() diff --git a/Gameton-06/Assets/Gameton/Scripts/UI/RouletteSpin/RouletteSpin.cs b/Gameton-06/Assets/Gameton/Scripts/UI/RouletteSpin/RouletteSpin.cs index 03b65c78..8737edc2 100644 --- a/Gameton-06/Assets/Gameton/Scripts/UI/RouletteSpin/RouletteSpin.cs +++ b/Gameton-06/Assets/Gameton/Scripts/UI/RouletteSpin/RouletteSpin.cs @@ -11,18 +11,22 @@ namespace TON [SerializeField] private Roulette roulette; [SerializeField] private Button buttonSpin; - private PlayerDataManager playerDataManager; + // TODO : Roulette 변수 선언 + private RoulettePresenter roulettePresenter; private void Awake() { - // 싱글톤으로 PlayerDataManager 접근 - playerDataManager = PlayerDataManager.Singleton; - - if (playerDataManager == null) - { - Debug.LogError("PlayerDataManager가 초기화되지 않았습니다."); - } + // // 싱글톤으로 PlayerDataManager 접근 + // playerDataManager = PlayerDataManager.Singleton; + // + // if (playerDataManager == null) + // { + // Debug.LogError("PlayerDataManager가 초기화되지 않았습니다."); + // } + + // TODO : Presenter 초기화 + // TODO : UI와 Presenter 바인딩 buttonSpin.onClick.AddListener(()=> {