빌드 스크립트 추가
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@@ -5,12 +5,14 @@ using UnityEngine.UI;
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namespace TON
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{
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// View
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public class RouletteSpin : MonoBehaviour
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{
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[SerializeField] private Roulette roulette;
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[SerializeField] private Button buttonSpin;
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private PlayerDataManager playerDataManager;
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// Todo : Presenter 변수
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private void Awake()
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{
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@@ -27,6 +29,8 @@ namespace TON
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buttonSpin.interactable = false;
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roulette.Spin(EndOfSpin);
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});
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// Presenter 생성
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}
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private void EndOfSpin(RoulettePieceData selectedData)
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