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57 Commits

Author SHA1 Message Date
Mingu Kim
8e5142b25b 몬스터 데이터 Scriptable Object 사용하도록 변경 2025-09-03 21:57:39 +09:00
Mingu Kim
a7133a4aba 보스 몬스터 Ai 관련 코드 틀 추가 2025-09-03 21:16:42 +09:00
Mingu Kim
5b48bad730 플랫폼별 입력 화장성을 위해 Inputs구조체 추가 및 InputControoller 추가
- 캐릭터 이동이 정상적으로 작동하지 않는 문제 수정
2025-08-30 21:06:16 +09:00
Mingu Kim
6eb081104f PlayerAttack 레이어 추가
몬스터 피격 시 반투명 효과 추가(임시)
몬스터 체력 0일때 디스트로이 추가
2025-08-24 20:33:08 +09:00
Mingu Kim
3e551e99d0 AttackState 공격 시 공격 궤적 스프라이트 노출되도록 수 2025-08-22 22:02:35 +09:00
Mingu Kim
8790e3982a Player가 자식 오브젝트까지 오른쪽(스프라이트를 강제로 좌우 반전 시켰을 때 콜라이더가 반대로 생성되어 수정)을 바라볼 수 있도록 코드 수정 2025-08-22 21:23:07 +09:00
Mingu Kim
cf41a64529 Player = DamagedState, DeadState 상태 추가 2025-08-22 20:33:29 +09:00
Mingu Kim
d8c356e841 공격 스테이트 추가 + 플레이어가 우측으로 이동 하다 멈추면 왼쪽을 바라보는 문제 수정 2025-08-19 20:56:07 +09:00
Mingu Kim
9ecbcc3396 중요하지 않은 코드 별도 study 폴더로 이 2025-08-19 20:55:26 +09:00
Mingu Kim
21a2003830 각 상태를 담을 수 있는 딕셔너리에 상태 저장하도록 구조 수정 2025-08-17 23:25:41 +09:00
Mingu Kim
646f483869 isMoveing -> isMoving으로 오탈자 수정 2025-08-17 23:24:29 +09:00
Mingu Kim
dd5a58167e 유니티 네임스페이스 기능 정리 2025-08-16 05:36:18 +09:00
Mingu Kim
46c858c2a8 AttackState 구조 틀 생성 2025-08-15 21:37:43 +09:00
Mingu Kim
f2a72a8aa2 오버플로우로 유니티 먹통되는 코드 수정 2025-08-15 20:53:23 +09:00
Mingu Kim
89a2bfa424 FSM 구현중... 실행하면 유니티가 종료됨 2025-08-15 20:05:29 +09:00
Mingu Kim
0ef120a766 FSM 작성중 2025-08-11 21:36:59 +09:00
Mingu Kim
a1539b2ec8 action 트랜잭션 조건 적용 2025-08-11 17:30:45 +09:00
Mingu Kim
774a78dea0 캐릭터 애니메이션 트랜젝션 수정 2025-08-10 21:39:47 +09:00
Mingu Kim
286e0a0b24 보스 스크립트 추가(랜덤 좌우이동, 낭떠러지 체크) 2025-08-07 20:51:14 +09:00
Mingu Kim
be68b2da4d 보스 몬스터 오브젝트 추가 및 애니메이션 추가(Idle, Attack) 2025-08-07 19:40:25 +09:00
Mingu Kim
02d5df44ba 이펙트 리소스 추가 2025-08-06 21:08:28 +09:00
Mingu Kim
4e37890970 UI 리소스 추가 2025-08-06 21:07:38 +09:00
Mingu Kim
bf87c96c41 보스 리소스 추가 2025-08-06 21:06:14 +09:00
Mingu Kim
b98fa00228 맵 인스펙터 프로퍼티 수정 2025-07-30 21:58:19 +09:00
Mingu Kim
54d8e47974 맵 수정중 : 누락된 콜라이더 추가 2025-07-30 20:56:05 +09:00
Mingu Kim
6d3f4c4af2 맵 수정중 2025-07-26 01:05:16 +09:00
Mingu Kim
745ce065e8 비행 몬스터 추가 및 맵 오브젝트 배치 수정 2025-07-23 21:07:34 +09:00
Mingu Kim
1676127add 리소스 스프라이트 설정 변경 or 슬라이스 변경 2025-07-23 21:06:19 +09:00
Mingu Kim
0bc30de928 몬스터 제작 테스트 파일 추가 후 테스트 몬스터 생성 2025-07-23 02:40:30 +09:00
Mingu Kim
af0a84946a 컨트롤러 파일명 수정 2025-07-23 02:39:22 +09:00
Mingu Kim
929e8af946 Enemy -> Renderer 인스펙터 설정 수정(리지드바디, 콜라이더 등 제거) 2025-07-22 19:39:17 +09:00
Mingu Kim
325f2d4785 코드 정리 2025-07-22 03:01:57 +09:00
Mingu Kim
d910fd464c Renderer 추가한 뒤 Animation 레코딩 하여 회전되어 있는 Sprite 수정 2025-07-22 02:56:55 +09:00
Mingu Kim
425d98c653 플레이어 체력 감소, 점프, 달리기, 피격 상태 추가 2025-07-18 20:43:37 +09:00
Mingu Kim
e78c902ee1 Physics2DSettrings 수정 -> 적하고 적은 충돌하지 않도록 + 플레이어가 데미지를 입으면 1초간 적과 충돌하지 않도록 데미지 입었을때 변경될 레이어 충돌하지 않도록 2025-07-18 20:42:06 +09:00
Mingu Kim
9a53366462 태그, 레이어 추가 2025-07-18 20:40:40 +09:00
Mingu Kim
88dbe3bd14 점프 애니메이션 추가 2025-07-18 20:39:58 +09:00
Mingu Kim
2a9a84d5d4 플레이어 몬스터에 충돌 시 피격 효과(반투명) 체력 감소 코드 추가 2025-07-18 18:55:06 +09:00
adeabff8af Attack 애니메이션 추가 2025-07-18 17:18:29 +09:00
4eb8b0782a Attack(임시?) 애니매이션 추가 2025-07-18 17:18:01 +09:00
Mingu Kim
04007ec8b8 누락된 meta 파일 추가 2025-07-18 14:11:19 +09:00
Mingu Kim
693999bcb7 유니티 프로젝트 생성 파일들 추가 2025-07-13 21:13:19 +09:00
Mingu Kim
23f9bfa29a 적 기본 코드 구조 추가 2025-07-13 21:12:52 +09:00
Mingu Kim
389766c018 적 애니메이션 스프라이트 추가 2025-07-13 21:12:24 +09:00
Mingu Kim
b0803f4f26 플레이어 애니메이션 누락 메타 파일 추가 2025-07-13 21:12:01 +09:00
Mingu Kim
584c5869c3 플레이어 이동 애니메이션 추가 2025-07-13 21:11:09 +09:00
Mingu Kim
fb7908d716 플레이어 애니메이션 및 스프라이트 수정 2025-07-13 21:10:34 +09:00
Mingu Kim
22966a5708 플레이어 조작 코드 수정 2025-07-13 21:09:26 +09:00
Mingu Kim
97a96b503d 코드 정리하여 PlayerMove2로 분리 2025-07-09 23:06:26 +09:00
ad2125fc1e unity6에서 변경된 linearVelocityX, AddForceY와 같이 x축, y축으로 나눠진 함수 사용 2025-07-09 19:57:46 +09:00
Mingu Kim
d18ffdaf1e 1. 캐릭터 조작을 멈췄을때 캐릭터가 빙판길에 있는 것 처럼 밀리는 현상 수정
2. 캐릭터 좌우키 동시 입력 시 바라보는 방향이 변경되지 않는 현상 수정
2025-07-07 21:59:30 +09:00
Mingu Kim
6db4dceac3 적 리소스 추가 2025-07-07 21:11:13 +09:00
Mingu Kim
8533f7c18f Project Settings -> Physics2D -> Y값 -25(중력) 수정 2025-07-07 21:10:42 +09:00
Mingu Kim
c36f82f485 캐릭터 점프 및 이동 코드 수정 2025-07-07 21:09:55 +09:00
Mingu Kim
1f9bd4a693 Idle로 애니메이션명 변경 및 컨트롤러명 변경 2025-07-07 19:13:09 +09:00
Mingu Kim
295a5e1f15 물리 재질(Physics Material2D) 추가 2025-07-07 18:51:49 +09:00
Mingu Kim
3bb94f3384 리소스 해상도 인스펙터 설정값 리소스와 동일하게 4096으로 수정 2025-07-07 18:48:01 +09:00
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