• Joined on 2025-03-10
cooney pushed to main at cooney/Source 2026-06-19 18:03:18 +09:00
315105cebb 랭그래프 활용한 주식 정보 도출 프로젝트
cooney pushed to main at cooney/Source 2026-06-18 17:48:43 +09:00
3be7886bfe 랭그래프 활용한 주식 정보 도출 프로젝트
cooney pushed to main at cooney/Source 2026-06-18 13:13:44 +09:00
5f5edb1e6d callcenter 프로젝트 완료
cooney pushed to main at cooney/Source 2026-06-17 18:27:20 +09:00
b0503baac5 1. sqlalchemy CRUD 예제 실습
cooney pushed to main at cooney/Source 2026-06-16 18:03:16 +09:00
06eb3c57ab fastAPI 심화
cooney pushed to main at cooney/Source 2026-06-15 18:15:15 +09:00
ccfdac1286 1. 랭체인 이미지 인식 후 처리 마무리
cooney pushed to main at cooney/Source 2026-06-10 17:39:47 +09:00
d6be22857b ibm qiskit 실습
cooney pushed to main at cooney/Source 2026-06-09 18:01:52 +09:00
413afca711 랭그래프
cooney pushed to main at cooney/Source 2026-06-08 20:10:41 +09:00
13b756911f 랭체인 체인 마무리
cooney pushed to main at cooney/Source 2026-06-05 17:59:05 +09:00
30a049c5e1 랭체인 에이전트 심화
cooney pushed to main at cooney/Source 2026-06-04 18:14:29 +09:00
eb387fbaa7 랭체인 에이전트
cooney pushed to main at cooney/Source 2026-06-02 18:12:22 +09:00
096222c64f 랭체인 심화2
cooney pushed to main at cooney/Source 2026-06-01 17:56:58 +09:00
516d44081d 랭체인 심화
cooney pushed to main at cooney/Source 2026-05-29 18:36:03 +09:00
d1db36883d RAG, MMR, 임베딩 심화
cooney pushed to main at cooney/Source 2026-05-28 23:07:51 +09:00
b23b5e9b5f 랭체인 스터디 추가(세션, 히스토리, RAG, 임베딩)
cooney pushed to main at cooney/Source 2026-05-27 18:02:37 +09:00
3ad71c38de 랭체인 스터디 추가 (파서, 러너블, 멀티턴)
cooney pushed to main at cooney/Source 2026-05-26 22:51:49 +09:00
fad14b867b 올라마 실습
cooney pushed to main at cooney/ScreenCapture 2026-04-02 21:39:32 +09:00
882c2193ab Update .gitea/workflows/build.yaml
cooney pushed to main at cooney/ScreenCapture 2026-04-02 21:39:06 +09:00
4e4d50985e Update Assets/Editor/BuildScript.cs
cooney pushed to main at cooney/ScreenCapture 2026-04-02 21:38:26 +09:00
56d764db21 Add Assets/Editor/BuildScript.csusing UnityEditor; using System.Linq; public class BuildScript { public static void PerformBuild() { string[] scenes = EditorBuildSettings.scenes .Where(s => s.enabled) .Select(s => s.path)