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ScreenCapture/.gitea/workflows/build.yaml
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Update .gitea/workflows/build.yaml
2026-04-02 01:41:52 +09:00

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name: Unity-Cross-Platform-Build
on: [push]
jobs:
build:
name: Build for ${{ matrix.targetPlatform }}
runs-on: ubuntu-latest
strategy:
fail-fast: false
matrix:
targetPlatform:
- StandaloneWindows64 # 윈도우용
- StandaloneOSX # 맥용
steps:
- name: Checkout code
uses: actions/checkout@v4
- name: Build Project (Physical Strike)
run: |
# 1. 경로 변환 방지 및 권한 강제 오픈 (Check)
export MSYS_NO_PATHCONV=1
sudo chmod -R 777 .
# 2. 현재 러너가 코드를 받아놓은 '진짜 주소'를 변수로 잡습니다. (Check)
REAL_PATH=$(pwd)
# 3. 유니티 실행 (가상 경로 /project 대신 실제 주소를 직접 꽂습니다) (Check)
docker run --rm \
-v "$REAL_PATH:$REAL_PATH" \
-w "$REAL_PATH" \
-e UNITY_LICENSE="${{ secrets.UNITY_LICENSE }}" \
-e UNITY_EMAIL="${{ secrets.UNITY_EMAIL }}" \
-e UNITY_PASSWORD="${{ secrets.UNITY_PASSWORD }}" \
unityci/editor:ubuntu-6000.2.15f1-windows-mono-3 \
unity-editor -batchmode -quit -projectPath "$REAL_PATH" -buildTarget StandaloneWindows64
- name: Upload Artifact
uses: actions/upload-artifact@v4
with:
name: Build-${{ matrix.targetPlatform }}
path: build/${{ matrix.targetPlatform }}