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Update .gitea/workflows/build.yaml
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Add Assets/Editor/BuildScript.csusing UnityEditor; using System.Linq; public class BuildScript { public static void PerformBuild() { string[] scenes = EditorBuildSettings.scenes .Where(s => s.enabled) .Select(s …
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윈도우 & 맥 통합 빌드 워크 플로우
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