name: Unity-Cross-Platform-Build on: [push] jobs: build: name: Build for ${{ matrix.targetPlatform }} runs-on: ubuntu-latest strategy: fail-fast: false matrix: targetPlatform: - StandaloneWindows64 # 윈도우용 - StandaloneOSX # 맥용 steps: - name: Checkout code uses: actions/checkout@v4 - name: Build Project (Physical Strike) run: | # 1. 경로 변환 방지 및 권한 강제 오픈 (Check) export MSYS_NO_PATHCONV=1 sudo chmod -R 777 . # 2. 현재 러너가 코드를 받아놓은 '진짜 주소'를 변수로 잡습니다. (Check) REAL_PATH=$(pwd) # 3. 유니티 실행 (가상 경로 /project 대신 실제 주소를 직접 꽂습니다) (Check) docker run --rm \ -v "$REAL_PATH:$REAL_PATH" \ -w "$REAL_PATH" \ -e UNITY_LICENSE="${{ secrets.UNITY_LICENSE }}" \ -e UNITY_EMAIL="${{ secrets.UNITY_EMAIL }}" \ -e UNITY_PASSWORD="${{ secrets.UNITY_PASSWORD }}" \ unityci/editor:ubuntu-6000.2.15f1-windows-mono-3 \ unity-editor -batchmode -quit -projectPath "$REAL_PATH" -buildTarget StandaloneWindows64 - name: Upload Artifact uses: actions/upload-artifact@v4 with: name: Build-${{ matrix.targetPlatform }} path: build/${{ matrix.targetPlatform }}