41 lines
1.4 KiB
YAML
41 lines
1.4 KiB
YAML
name: Unity-Cross-Platform-Build
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on: [push]
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jobs:
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build:
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name: Build for ${{ matrix.targetPlatform }}
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runs-on: ubuntu-latest
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strategy:
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fail-fast: false
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matrix:
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targetPlatform:
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- StandaloneWindows64 # 윈도우용
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- StandaloneOSX # 맥용
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steps:
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- name: Checkout code
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uses: actions/checkout@v4
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- name: Build Project (Physical Strike)
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run: |
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# 1. 경로 변환 방지 및 권한 강제 오픈 (Check)
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export MSYS_NO_PATHCONV=1
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sudo chmod -R 777 .
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# 2. 현재 러너가 코드를 받아놓은 '진짜 주소'를 변수로 잡습니다. (Check)
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REAL_PATH=$(pwd)
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# 3. 유니티 실행 (가상 경로 /project 대신 실제 주소를 직접 꽂습니다) (Check)
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docker run --rm \
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-v "$REAL_PATH:$REAL_PATH" \
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-w "$REAL_PATH" \
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-e UNITY_LICENSE="${{ secrets.UNITY_LICENSE }}" \
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-e UNITY_EMAIL="${{ secrets.UNITY_EMAIL }}" \
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-e UNITY_PASSWORD="${{ secrets.UNITY_PASSWORD }}" \
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unityci/editor:ubuntu-6000.2.15f1-windows-mono-3 \
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unity-editor -batchmode -quit -projectPath "$REAL_PATH" -buildTarget StandaloneWindows64
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- name: Upload Artifact
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uses: actions/upload-artifact@v4
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with:
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name: Build-${{ matrix.targetPlatform }}
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path: build/${{ matrix.targetPlatform }} |