풀링 매니저 생성 및 풀링 기능 구현
- 테스트 프리팹 삭제
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@@ -6,12 +6,14 @@ public class Managers : MonoBehaviour
|
|||||||
static Managers Instance { get { Init(); return s_instance; } } // 유일한 매니저를 가져온다.
|
static Managers Instance { get { Init(); return s_instance; } } // 유일한 매니저를 가져온다.
|
||||||
|
|
||||||
InputManager _input = new InputManager();
|
InputManager _input = new InputManager();
|
||||||
|
PoolManager _pool = new PoolManager();
|
||||||
ResourceManager _resource = new ResourceManager();
|
ResourceManager _resource = new ResourceManager();
|
||||||
SceneManagerEx _scene = new SceneManagerEx();
|
SceneManagerEx _scene = new SceneManagerEx();
|
||||||
SoundManager _sound = new SoundManager();
|
SoundManager _sound = new SoundManager();
|
||||||
UIManager _ui = new UIManager();
|
UIManager _ui = new UIManager();
|
||||||
|
|
||||||
public static InputManager Input { get { return Instance._input; } }
|
public static InputManager Input { get { return Instance._input; } }
|
||||||
|
public static PoolManager Pool { get { return Instance._pool; } }
|
||||||
public static ResourceManager Resource { get { return Instance._resource; } }
|
public static ResourceManager Resource { get { return Instance._resource; } }
|
||||||
public static SceneManagerEx Scene { get { return Instance._scene; } }
|
public static SceneManagerEx Scene { get { return Instance._scene; } }
|
||||||
public static SoundManager Sound { get { return Instance._sound; } }
|
public static SoundManager Sound { get { return Instance._sound; } }
|
||||||
@@ -44,6 +46,7 @@ public class Managers : MonoBehaviour
|
|||||||
DontDestroyOnLoad(go);
|
DontDestroyOnLoad(go);
|
||||||
s_instance = go.GetComponent<Managers>();
|
s_instance = go.GetComponent<Managers>();
|
||||||
|
|
||||||
|
s_instance._pool.Init();
|
||||||
s_instance._sound.Init();
|
s_instance._sound.Init();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -54,5 +57,7 @@ public class Managers : MonoBehaviour
|
|||||||
Input.Clear();
|
Input.Clear();
|
||||||
Scene.Clear();
|
Scene.Clear();
|
||||||
UI.Clear();
|
UI.Clear();
|
||||||
|
|
||||||
|
Pool.Clear();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
140
Assets/Scripts/Managers/PoolManager.cs
Normal file
140
Assets/Scripts/Managers/PoolManager.cs
Normal file
@@ -0,0 +1,140 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class PoolManager
|
||||||
|
{
|
||||||
|
#region Pool
|
||||||
|
class Pool
|
||||||
|
{
|
||||||
|
public GameObject Original { get; private set; }
|
||||||
|
public Transform Root { get; set; }
|
||||||
|
|
||||||
|
Stack<Poolable> _poolStack = new Stack<Poolable>();
|
||||||
|
|
||||||
|
public void Init(GameObject original, int count = 5)
|
||||||
|
{
|
||||||
|
Original = original;
|
||||||
|
Root = new GameObject().transform;
|
||||||
|
Root.name = $"{original.name}_Root";
|
||||||
|
|
||||||
|
for (int i = 0; i < count; i++)
|
||||||
|
{
|
||||||
|
Push(Create());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
Poolable Create()
|
||||||
|
{
|
||||||
|
GameObject go = Object.Instantiate<GameObject>(Original);
|
||||||
|
go.name = Original.name;
|
||||||
|
return go.GetOrAddComponent<Poolable>();
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Push(Poolable poolable)
|
||||||
|
{
|
||||||
|
if (poolable == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
poolable.transform.parent = Root;
|
||||||
|
poolable.gameObject.SetActive(false);
|
||||||
|
poolable.IsUsing = false;
|
||||||
|
|
||||||
|
_poolStack.Push(poolable);
|
||||||
|
}
|
||||||
|
|
||||||
|
public Poolable Pop(Transform parent)
|
||||||
|
{
|
||||||
|
Poolable poolable ;
|
||||||
|
|
||||||
|
if (_poolStack.Count > 0)
|
||||||
|
{
|
||||||
|
poolable = _poolStack.Pop();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
poolable = Create();
|
||||||
|
}
|
||||||
|
|
||||||
|
poolable.gameObject.SetActive(true);
|
||||||
|
|
||||||
|
// DontDestroyOnLoad 해제 용도
|
||||||
|
if (parent == null)
|
||||||
|
{
|
||||||
|
poolable.transform.parent = Managers.Scene.CurrentScene.transform;
|
||||||
|
}
|
||||||
|
|
||||||
|
poolable.transform.parent = parent;
|
||||||
|
poolable.IsUsing = true;
|
||||||
|
|
||||||
|
return poolable;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
Dictionary<string, Pool> _pool = new Dictionary<string, Pool>();
|
||||||
|
|
||||||
|
Transform _root;
|
||||||
|
|
||||||
|
public void Init()
|
||||||
|
{
|
||||||
|
if (_root == null)
|
||||||
|
{
|
||||||
|
_root = new GameObject { name = "@Pool_Root" }.transform;
|
||||||
|
Object.DontDestroyOnLoad(_root);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void CreatePool(GameObject original, int count = 5)
|
||||||
|
{
|
||||||
|
Pool pool = new Pool();
|
||||||
|
pool.Init(original, count);
|
||||||
|
pool.Root.parent = _root;
|
||||||
|
|
||||||
|
_pool.Add(original.name, pool);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Push(Poolable poolable)
|
||||||
|
{
|
||||||
|
string name = poolable.gameObject.name;
|
||||||
|
if (_pool.ContainsKey(name) == false)
|
||||||
|
{
|
||||||
|
GameObject.Destroy(poolable.gameObject);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
_pool[name].Push(poolable);
|
||||||
|
}
|
||||||
|
|
||||||
|
public Poolable Pop(GameObject original, Transform parent = null)
|
||||||
|
{
|
||||||
|
if (_pool.ContainsKey(original.name) == false)
|
||||||
|
{
|
||||||
|
CreatePool(original);
|
||||||
|
}
|
||||||
|
|
||||||
|
return _pool[original.name].Pop(parent);
|
||||||
|
}
|
||||||
|
|
||||||
|
public GameObject GetOriginal(string name)
|
||||||
|
{
|
||||||
|
if (_pool.ContainsKey(name) == false)
|
||||||
|
{
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
return _pool[name].Original;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Clear()
|
||||||
|
{
|
||||||
|
foreach (Transform child in _root)
|
||||||
|
{
|
||||||
|
GameObject.Destroy(child.gameObject);
|
||||||
|
}
|
||||||
|
|
||||||
|
_pool.Clear();
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Scripts/Managers/PoolManager.cs.meta
Normal file
2
Assets/Scripts/Managers/PoolManager.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: b0bd1424e21567b40910e9ff8c3122f6
|
||||||
6
Assets/Scripts/Managers/Poolable.cs
Normal file
6
Assets/Scripts/Managers/Poolable.cs
Normal file
@@ -0,0 +1,6 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class Poolable : MonoBehaviour
|
||||||
|
{
|
||||||
|
public bool IsUsing;
|
||||||
|
}
|
||||||
2
Assets/Scripts/Managers/Poolable.cs.meta
Normal file
2
Assets/Scripts/Managers/Poolable.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 215467617c5fd064188f16c055e8d51a
|
||||||
@@ -4,27 +4,43 @@ public class ResourceManager
|
|||||||
{
|
{
|
||||||
public T Load<T>(string path) where T : Object
|
public T Load<T>(string path) where T : Object
|
||||||
{
|
{
|
||||||
|
if(typeof(T) == typeof(GameObject))
|
||||||
|
{
|
||||||
|
string name = path;
|
||||||
|
int index = name.LastIndexOf('/');
|
||||||
|
|
||||||
|
if (index >= 0)
|
||||||
|
{
|
||||||
|
name = name.Substring(index + 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
GameObject go = Managers.Pool.GetOriginal(name);
|
||||||
|
|
||||||
|
if (go != null)
|
||||||
|
{
|
||||||
|
return go as T;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
return Resources.Load<T>(path);
|
return Resources.Load<T>(path);
|
||||||
}
|
}
|
||||||
|
|
||||||
public GameObject Instantiate(string path, Transform parent = null)
|
public GameObject Instantiate(string path, Transform parent = null)
|
||||||
{
|
{
|
||||||
GameObject prefab = Load<GameObject>($"Prefabs/{path}");
|
GameObject original = Load<GameObject>($"Prefabs/{path}");
|
||||||
if (prefab == null)
|
if (original == null)
|
||||||
{
|
{
|
||||||
Debug.Log($"Failed to load prefab : {path}");
|
Debug.Log($"Failed to load prefab : {path}");
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
GameObject go = Object.Instantiate(prefab, parent);
|
if (original.GetComponent<Poolable>() != null)
|
||||||
int index = go.name.IndexOf("(Clone)");
|
|
||||||
|
|
||||||
if (index >= 0)
|
|
||||||
{
|
{
|
||||||
// go.name = go.name.Substring(0, index);
|
return Managers.Pool.Pop(original, parent).gameObject;
|
||||||
go.name = go.name.Remove(index);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
GameObject go = Object.Instantiate(original, parent);
|
||||||
|
go.name = original.name;
|
||||||
return go;
|
return go;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -34,6 +50,14 @@ public class ResourceManager
|
|||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Poolable poolable = go.GetComponent<Poolable>();
|
||||||
|
if (poolable != null)
|
||||||
|
{
|
||||||
|
Managers.Pool.Push(poolable);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
Object.Destroy(go);
|
Object.Destroy(go);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -9,6 +9,11 @@ public class GameScene : BaseScene
|
|||||||
SceneType = Define.Scene.Game;
|
SceneType = Define.Scene.Game;
|
||||||
|
|
||||||
Managers.UI.ShowSceneUI<UI_Inven>();
|
Managers.UI.ShowSceneUI<UI_Inven>();
|
||||||
|
|
||||||
|
for(int i = 0; i < 5; i++)
|
||||||
|
{
|
||||||
|
Managers.Resource.Instantiate("UnityChan");
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void Clear()
|
public override void Clear()
|
||||||
|
|||||||
@@ -1,3 +1,4 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.SceneManagement;
|
using UnityEngine.SceneManagement;
|
||||||
|
|
||||||
@@ -7,7 +8,18 @@ public class LoginScene : BaseScene
|
|||||||
{
|
{
|
||||||
base.Init();
|
base.Init();
|
||||||
|
|
||||||
SceneType = Define.Scene.Lobby;
|
SceneType = Define.Scene.Login;
|
||||||
|
|
||||||
|
List<GameObject> list = new List<GameObject>();
|
||||||
|
for(int i = 0; i < 5; i++)
|
||||||
|
{
|
||||||
|
list.Add(Managers.Resource.Instantiate("UnityChan"));
|
||||||
|
}
|
||||||
|
|
||||||
|
foreach (GameObject obj in list)
|
||||||
|
{
|
||||||
|
Managers.Resource.Destroy(obj);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Update()
|
private void Update()
|
||||||
|
|||||||
Reference in New Issue
Block a user