Files
MMORPG/Assets/Scripts/Managers/PoolManager.cs
2026-02-07 02:58:55 +09:00

141 lines
3.3 KiB
C#

using System.Collections.Generic;
using UnityEngine;
public class PoolManager
{
#region Pool
class Pool
{
public GameObject Original { get; private set; }
public Transform Root { get; set; }
Stack<Poolable> _poolStack = new Stack<Poolable>();
public void Init(GameObject original, int count = 5)
{
Original = original;
Root = new GameObject().transform;
Root.name = $"{original.name}_Root";
for (int i = 0; i < count; i++)
{
Push(Create());
}
}
Poolable Create()
{
GameObject go = Object.Instantiate<GameObject>(Original);
go.name = Original.name;
return go.GetOrAddComponent<Poolable>();
}
public void Push(Poolable poolable)
{
if (poolable == null)
{
return;
}
poolable.transform.parent = Root;
poolable.gameObject.SetActive(false);
poolable.IsUsing = false;
_poolStack.Push(poolable);
}
public Poolable Pop(Transform parent)
{
Poolable poolable ;
if (_poolStack.Count > 0)
{
poolable = _poolStack.Pop();
}
else
{
poolable = Create();
}
poolable.gameObject.SetActive(true);
// DontDestroyOnLoad 해제 용도
if (parent == null)
{
poolable.transform.parent = Managers.Scene.CurrentScene.transform;
}
poolable.transform.parent = parent;
poolable.IsUsing = true;
return poolable;
}
}
#endregion
Dictionary<string, Pool> _pool = new Dictionary<string, Pool>();
Transform _root;
public void Init()
{
if (_root == null)
{
_root = new GameObject { name = "@Pool_Root" }.transform;
Object.DontDestroyOnLoad(_root);
}
}
public void CreatePool(GameObject original, int count = 5)
{
Pool pool = new Pool();
pool.Init(original, count);
pool.Root.parent = _root;
_pool.Add(original.name, pool);
}
public void Push(Poolable poolable)
{
string name = poolable.gameObject.name;
if (_pool.ContainsKey(name) == false)
{
GameObject.Destroy(poolable.gameObject);
return;
}
_pool[name].Push(poolable);
}
public Poolable Pop(GameObject original, Transform parent = null)
{
if (_pool.ContainsKey(original.name) == false)
{
CreatePool(original);
}
return _pool[original.name].Pop(parent);
}
public GameObject GetOriginal(string name)
{
if (_pool.ContainsKey(name) == false)
{
return null;
}
return _pool[name].Original;
}
public void Clear()
{
foreach (Transform child in _root)
{
GameObject.Destroy(child.gameObject);
}
_pool.Clear();
}
}