24 lines
396 B
C#
24 lines
396 B
C#
using UnityEngine;
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public class GameScene : BaseScene
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{
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protected override void Init()
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{
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base.Init();
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SceneType = Define.Scene.Game;
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Managers.UI.ShowSceneUI<UI_Inven>();
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for(int i = 0; i < 5; i++)
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{
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Managers.Resource.Instantiate("UnityChan");
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}
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}
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public override void Clear()
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{
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}
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}
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