Files
MMORPG/Assets/Scripts/Scenes/LoginScene.cs
2026-02-07 02:58:55 +09:00

38 lines
773 B
C#

using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class LoginScene : BaseScene
{
protected override void Init()
{
base.Init();
SceneType = Define.Scene.Login;
List<GameObject> list = new List<GameObject>();
for(int i = 0; i < 5; i++)
{
list.Add(Managers.Resource.Instantiate("UnityChan"));
}
foreach (GameObject obj in list)
{
Managers.Resource.Destroy(obj);
}
}
private void Update()
{
if (Input.GetKeyDown(KeyCode.Q))
{
Managers.Scene.LoadScene(Define.Scene.Game);
}
}
public override void Clear()
{
Debug.Log("LoginScene Clear!");
}
}