using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class LoginScene : BaseScene { protected override void Init() { base.Init(); SceneType = Define.Scene.Login; List list = new List(); for(int i = 0; i < 5; i++) { list.Add(Managers.Resource.Instantiate("UnityChan")); } foreach (GameObject obj in list) { Managers.Resource.Destroy(obj); } } private void Update() { if (Input.GetKeyDown(KeyCode.Q)) { Managers.Scene.LoadScene(Define.Scene.Game); } } public override void Clear() { Debug.Log("LoginScene Clear!"); } }