84 lines
1.4 KiB
C#
84 lines
1.4 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
namespace TON
|
|
{
|
|
public class AttackPattern
|
|
{
|
|
protected MonsterBase _monsterBase;
|
|
|
|
|
|
public AttackPattern(MonsterBase monsterBase)
|
|
{
|
|
_monsterBase = monsterBase;
|
|
}
|
|
|
|
public virtual void Attack()
|
|
{
|
|
}
|
|
}
|
|
|
|
public class Monster1AttackPattern : AttackPattern
|
|
{
|
|
public Monster1AttackPattern(MonsterBase monsterBase) : base(monsterBase)
|
|
{
|
|
}
|
|
|
|
public override void Attack()
|
|
{
|
|
|
|
Skill1();
|
|
|
|
MeleeAttack();
|
|
|
|
}
|
|
|
|
private void Skill1()
|
|
{
|
|
_monsterBase.MonsterSkillLaunch();
|
|
}
|
|
|
|
private void MeleeAttack()
|
|
{
|
|
_monsterBase.PlayerAttack();
|
|
}
|
|
}
|
|
|
|
public class Monster2AttackPattern : AttackPattern
|
|
{
|
|
|
|
|
|
public Monster2AttackPattern(MonsterBase monsterBase) : base(monsterBase)
|
|
{
|
|
|
|
}
|
|
|
|
public override void Attack()
|
|
{
|
|
|
|
Skill1();
|
|
|
|
Skill2();
|
|
|
|
MeleeAttack();
|
|
|
|
}
|
|
|
|
private void Skill1()
|
|
{
|
|
|
|
}
|
|
|
|
private void Skill2()
|
|
{
|
|
|
|
}
|
|
|
|
private void MeleeAttack()
|
|
{
|
|
_monsterBase.PlayerAttack();
|
|
}
|
|
}
|
|
}
|