AttackPattern 누락된 추가
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83
Gameton-06/Assets/Gameton/Scripts/Monster/AttackPattern.cs
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83
Gameton-06/Assets/Gameton/Scripts/Monster/AttackPattern.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace TON
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{
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public class AttackPattern
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{
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protected MonsterBase _monsterBase;
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public AttackPattern(MonsterBase monsterBase)
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{
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_monsterBase = monsterBase;
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}
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public virtual void Attack()
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{
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}
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}
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public class Monster1AttackPattern : AttackPattern
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{
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public Monster1AttackPattern(MonsterBase monsterBase) : base(monsterBase)
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{
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}
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public override void Attack()
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{
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Skill1();
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MeleeAttack();
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}
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private void Skill1()
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{
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_monsterBase.MonsterSkillLaunch();
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}
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private void MeleeAttack()
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{
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_monsterBase.PlayerAttack();
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}
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}
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public class Monster2AttackPattern : AttackPattern
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{
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public Monster2AttackPattern(MonsterBase monsterBase) : base(monsterBase)
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{
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}
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public override void Attack()
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{
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Skill1();
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Skill2();
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MeleeAttack();
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}
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private void Skill1()
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{
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}
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private void Skill2()
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{
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}
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private void MeleeAttack()
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{
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_monsterBase.PlayerAttack();
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 55724230a1ec9b5418a40829c72b81fa
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -64,10 +64,10 @@ namespace TON
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// 첫 번째 프레임 전에 호출됩니다.
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private void Start()
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{
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// 전략 패턴
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_attackPattern = new Monster1AttackPattern();
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_attackPattern = new Monster2AttackPattern();
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{ // 전략 패턴
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// TODO : 수정중
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// _attackPattern = new Monster1AttackPattern();
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// _attackPattern = new Monster2AttackPattern();
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_animator = GetComponent<Animator>(); // 애니메이터 컴포넌트 초기화
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