44 lines
1.2 KiB
C#
44 lines
1.2 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace TON
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{
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public class Eyesight : MonoBehaviour
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{
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[SerializeField]
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private MonsterBase _monsterBase;
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// private bool _isDetect;
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private void OnTriggerEnter2D(Collider2D other)
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{
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if (other.CompareTag("Player"))
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{
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// 플레이어 감지하면 따라가기
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_monsterBase.SetTransition(new ChasingState());
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_monsterBase.IsDetect = true;
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Debug.Log("감지됨");
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if (_monsterBase.IsDetect)
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{
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_monsterBase.Detect(other.gameObject);
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// _monsterBase.IsWalking = false;
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}
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}
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}
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private void OnTriggerExit2D(Collider2D other)
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{
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_monsterBase.SetTransition(new IdleState());
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// _monsterBase.IsDetect = false;
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// _monsterBase.IsWalking = true;
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// _monsterBase.ResetTime();
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// _monsterBase.ChangeAnimationState(MonsterBase.AniIdle);
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Debug.Log("감지 벗어남");
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}
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}
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}
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