Files
M-Gameton-06/Gameton-06/Assets/Editor/BuildScript.cs
2025-06-27 00:56:39 +09:00

50 lines
1.7 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using UnityEditor;
using UnityEditor.Build.Reporting;
using UnityEngine;
namespace TON
{
public class BuildScript
{
static string[] SCENES = FindEnabledEditorScenes();
static string APP_NAME = "TestBuild"; //앱이름 입력
static string TARGET_DIR = "E:/Build/"; //빌드경로 입력
[MenuItem("Build/Build Android")]
static void PerformAndroidBuild()
{
string target_dir = APP_NAME + ".apk";
PlayerSettings.keystorePass = "dlrhahdla"; //키스토어 비번 입력
PlayerSettings.keyaliasPass = "dlrhahdla"; //키스토어 비번 입력
GenericBuild(SCENES, TARGET_DIR + "/" + target_dir, BuildTargetGroup.Android, BuildTarget.Android, BuildOptions.None);
}
private static string[] FindEnabledEditorScenes()
{
List<string> EditorScenes = new List<string>();
foreach (EditorBuildSettingsScene scene in EditorBuildSettings.scenes)
{
if (!scene.enabled) continue;
EditorScenes.Add(scene.path);
}
return EditorScenes.ToArray();
}
static void GenericBuild(string[] scenes, string target_dir, BuildTargetGroup build_target_group, BuildTarget build_target, BuildOptions build_options)
{
EditorUserBuildSettings.SwitchActiveBuildTarget(build_target_group, build_target);
string res = BuildPipeline.BuildPlayer(scenes, target_dir, build_target, build_options).ToString();
if (res.Length < 0)
{
throw new Exception("BuildPlayer failure: " + res);
}
}
}
}