fix: 캐릭터 생성 후 저장 로직 변경

This commit is contained in:
aube.lee
2025-02-17 11:25:37 +09:00
parent 842872001f
commit fdb9553833

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@@ -2,6 +2,7 @@ using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.Assertions;
using UnityEngine.UI;
namespace TON
@@ -56,8 +57,9 @@ namespace TON
// 생성한 캐릭터를 저장한다
PlayerData player = new PlayerData(playerDatas.Count, selectedCharacter, characterName.text);
playerDatas.Add(player);
Assert.IsTrue(JSONLoader.SaveUpdatedJsonToPersistentData(playerDatas, "player"));
PlayerDataManager.Singleton.SetCurrentUserData();
JSONLoader.SaveToFile(playerDatas, "player");
// 하트 시스템을 생성한다
HeartDataManager.Singleton.CreateNewHeartSystem(playerDatas.Count);