From fdb955383330dee2c43d8d96125b394cec1b51c0 Mon Sep 17 00:00:00 2001 From: "aube.lee" Date: Mon, 17 Feb 2025 11:25:37 +0900 Subject: [PATCH] =?UTF-8?q?fix:=20=EC=BA=90=EB=A6=AD=ED=84=B0=20=EC=83=9D?= =?UTF-8?q?=EC=84=B1=20=ED=9B=84=20=EC=A0=80=EC=9E=A5=20=EB=A1=9C=EC=A7=81?= =?UTF-8?q?=20=EB=B3=80=EA=B2=BD?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Gameton-06/Assets/Gameton/Scripts/UI/CharaterCreateUI.cs | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/Gameton-06/Assets/Gameton/Scripts/UI/CharaterCreateUI.cs b/Gameton-06/Assets/Gameton/Scripts/UI/CharaterCreateUI.cs index a23a5703..0ee02c13 100644 --- a/Gameton-06/Assets/Gameton/Scripts/UI/CharaterCreateUI.cs +++ b/Gameton-06/Assets/Gameton/Scripts/UI/CharaterCreateUI.cs @@ -2,6 +2,7 @@ using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; +using UnityEngine.Assertions; using UnityEngine.UI; namespace TON @@ -56,8 +57,9 @@ namespace TON // 생성한 캐릭터를 저장한다 PlayerData player = new PlayerData(playerDatas.Count, selectedCharacter, characterName.text); playerDatas.Add(player); + Assert.IsTrue(JSONLoader.SaveUpdatedJsonToPersistentData(playerDatas, "player")); + PlayerDataManager.Singleton.SetCurrentUserData(); - JSONLoader.SaveToFile(playerDatas, "player"); // 하트 시스템을 생성한다 HeartDataManager.Singleton.CreateNewHeartSystem(playerDatas.Count);