웨이브 종료 시 BGM 종료
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@@ -266,6 +266,8 @@ namespace TON
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{
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{
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if (currentWave != 11 && GameObject.Find("TON.Player").GetComponentInChildren<CharacterBase>() != null)
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if (currentWave != 11 && GameObject.Find("TON.Player").GetComponentInChildren<CharacterBase>() != null)
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{
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{
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SoundManager.instance.BgSoundPlay(null);
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float timer = nextWaveDelay;
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float timer = nextWaveDelay;
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while (timer > 0)
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while (timer > 0)
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