몬스터 공격음 제거 및 캐릭터 피격음 복구

This commit is contained in:
Mingu Kim
2025-03-01 21:48:15 +09:00
parent fb9423ac25
commit e6a2b638cf
2 changed files with 5 additions and 3 deletions

View File

@@ -43,7 +43,8 @@ namespace TON
public AudioClip _attackSound; public AudioClip _attackSound;
public AudioClip _deathSound; public AudioClip _deathSound;
public AudioClip _hitSound;
public void Start() public void Start()
{ {
animator = GetComponent<Animator>(); animator = GetComponent<Animator>();
@@ -261,6 +262,7 @@ namespace TON
if (damage < 10) if (damage < 10)
{ {
animator.SetTrigger("Hit Trigger"); animator.SetTrigger("Hit Trigger");
SoundManager.instance.SFXPlay("Hit", _hitSound);
} }
} }
} }

View File

@@ -41,7 +41,7 @@ namespace TON
private CharacterBase _characterBase; private CharacterBase _characterBase;
public AudioClip _attackSound; // public AudioClip _attackSound;
public AudioClip _deathSound; public AudioClip _deathSound;
public AudioClip _hitSound; public AudioClip _hitSound;
@@ -186,7 +186,7 @@ namespace TON
_characterBase.ApplyDamage(damage); _characterBase.ApplyDamage(damage);
SoundManager.instance.SFXPlay("Attack", _attackSound); // SoundManager.instance.SFXPlay("Attack", _attackSound);
// Debug.Log($" 몬스터 공격! 최종 데미지: {damage}"); // 데미지 출력 // Debug.Log($" 몬스터 공격! 최종 데미지: {damage}"); // 데미지 출력
} }