diff --git a/Gameton-06/Assets/Gameton/Scripts/Character/CharacterBase.cs b/Gameton-06/Assets/Gameton/Scripts/Character/CharacterBase.cs index 866118cf..d4c51a0f 100644 --- a/Gameton-06/Assets/Gameton/Scripts/Character/CharacterBase.cs +++ b/Gameton-06/Assets/Gameton/Scripts/Character/CharacterBase.cs @@ -43,7 +43,8 @@ namespace TON public AudioClip _attackSound; public AudioClip _deathSound; - + public AudioClip _hitSound; + public void Start() { animator = GetComponent(); @@ -261,6 +262,7 @@ namespace TON if (damage < 10) { animator.SetTrigger("Hit Trigger"); + SoundManager.instance.SFXPlay("Hit", _hitSound); } } } diff --git a/Gameton-06/Assets/Gameton/Scripts/Monster/MonsterBase.cs b/Gameton-06/Assets/Gameton/Scripts/Monster/MonsterBase.cs index c91ad0f9..62d7c3c7 100644 --- a/Gameton-06/Assets/Gameton/Scripts/Monster/MonsterBase.cs +++ b/Gameton-06/Assets/Gameton/Scripts/Monster/MonsterBase.cs @@ -41,7 +41,7 @@ namespace TON private CharacterBase _characterBase; - public AudioClip _attackSound; + // public AudioClip _attackSound; public AudioClip _deathSound; public AudioClip _hitSound; @@ -186,7 +186,7 @@ namespace TON _characterBase.ApplyDamage(damage); - SoundManager.instance.SFXPlay("Attack", _attackSound); + // SoundManager.instance.SFXPlay("Attack", _attackSound); // Debug.Log($" 몬스터 공격! 최종 데미지: {damage}"); // 데미지 출력 }