feat: UI 숨김처리 stage Scene 스크립트에서 제어하도록 수정

This commit is contained in:
aube.lee
2025-02-20 16:54:32 +09:00
parent 389a3893d7
commit e4f787220a
4 changed files with 5 additions and 8 deletions

View File

@@ -65,6 +65,11 @@ namespace TON
UIManager.Hide<IngameUI>(UIList.IngameUI); UIManager.Hide<IngameUI>(UIList.IngameUI);
UIManager.Hide<OptionUI>(UIList.OptionUI); UIManager.Hide<OptionUI>(UIList.OptionUI);
UIManager.Hide<ControllerUI>(UIList.ControllerUI); UIManager.Hide<ControllerUI>(UIList.ControllerUI);
UIManager.Hide<GameoverUI>(UIList.GameOverUI);
UIManager.Hide<GameWinUI>(UIList.GameWinUI);
UIManager.Hide<PauseUI>(UIList.PauseUI);
} }
} }

View File

@@ -23,8 +23,6 @@ namespace TON
public void OnClickHomeButton() public void OnClickHomeButton()
{ {
UIManager.Hide<GameoverUI>(UIList.GameOverUI);
Main.Singleton.ChangeScene(SceneType.Lobby); Main.Singleton.ChangeScene(SceneType.Lobby);
} }

View File

@@ -19,8 +19,6 @@ namespace TON
public void OnClickHomeButton() public void OnClickHomeButton()
{ {
UIManager.Hide<GameoverUI>(UIList.GameOverUI);
Main.Singleton.ChangeScene(SceneType.Lobby); Main.Singleton.ChangeScene(SceneType.Lobby);
} }
@@ -37,7 +35,6 @@ namespace TON
// 입장 시 하트 소모 // 입장 시 하트 소모
HeartDataManager.Singleton.UseHeart(); HeartDataManager.Singleton.UseHeart();
UIManager.Hide<GameoverUI>(UIList.GameOverUI);
Main.Singleton.ChangeScene(SceneType.Stage); Main.Singleton.ChangeScene(SceneType.Stage);
} }

View File

@@ -28,15 +28,12 @@ namespace TON
public void OnClickHomeButton() public void OnClickHomeButton()
{ {
UIManager.Hide<PauseUI>(UIList.PauseUI);
Time.timeScale = 1f; Time.timeScale = 1f;
Main.Singleton.ChangeScene(SceneType.Lobby); Main.Singleton.ChangeScene(SceneType.Lobby);
} }
public void OnClickStageRetryButton() public void OnClickStageRetryButton()
{ {
// 가지고 있는 하트가 없다면 입장 불가 // 가지고 있는 하트가 없다면 입장 불가
if (HeartDataManager.Singleton.GetCurrentHearts() < 1) if (HeartDataManager.Singleton.GetCurrentHearts() < 1)
{ {