diff --git a/Gameton-06/Assets/Gameton/Scripts/Scenes/StageScene.cs b/Gameton-06/Assets/Gameton/Scripts/Scenes/StageScene.cs index 24179431..77847c55 100644 --- a/Gameton-06/Assets/Gameton/Scripts/Scenes/StageScene.cs +++ b/Gameton-06/Assets/Gameton/Scripts/Scenes/StageScene.cs @@ -65,6 +65,11 @@ namespace TON UIManager.Hide(UIList.IngameUI); UIManager.Hide(UIList.OptionUI); UIManager.Hide(UIList.ControllerUI); + + UIManager.Hide(UIList.GameOverUI); + UIManager.Hide(UIList.GameWinUI); + UIManager.Hide(UIList.PauseUI); + } } diff --git a/Gameton-06/Assets/Gameton/Scripts/UI/GameWinUI.cs b/Gameton-06/Assets/Gameton/Scripts/UI/GameWinUI.cs index 67f7312e..10aeff1d 100644 --- a/Gameton-06/Assets/Gameton/Scripts/UI/GameWinUI.cs +++ b/Gameton-06/Assets/Gameton/Scripts/UI/GameWinUI.cs @@ -23,8 +23,6 @@ namespace TON public void OnClickHomeButton() { - UIManager.Hide(UIList.GameOverUI); - Main.Singleton.ChangeScene(SceneType.Lobby); } diff --git a/Gameton-06/Assets/Gameton/Scripts/UI/GameoverUI.cs b/Gameton-06/Assets/Gameton/Scripts/UI/GameoverUI.cs index 0564108f..6d74b5ad 100644 --- a/Gameton-06/Assets/Gameton/Scripts/UI/GameoverUI.cs +++ b/Gameton-06/Assets/Gameton/Scripts/UI/GameoverUI.cs @@ -19,8 +19,6 @@ namespace TON public void OnClickHomeButton() { - UIManager.Hide(UIList.GameOverUI); - Main.Singleton.ChangeScene(SceneType.Lobby); } @@ -37,7 +35,6 @@ namespace TON // 입장 시 하트 소모 HeartDataManager.Singleton.UseHeart(); - UIManager.Hide(UIList.GameOverUI); Main.Singleton.ChangeScene(SceneType.Stage); } diff --git a/Gameton-06/Assets/Gameton/Scripts/UI/PauseUI.cs b/Gameton-06/Assets/Gameton/Scripts/UI/PauseUI.cs index 625bb468..715669b1 100644 --- a/Gameton-06/Assets/Gameton/Scripts/UI/PauseUI.cs +++ b/Gameton-06/Assets/Gameton/Scripts/UI/PauseUI.cs @@ -28,15 +28,12 @@ namespace TON public void OnClickHomeButton() { - UIManager.Hide(UIList.PauseUI); - Time.timeScale = 1f; Main.Singleton.ChangeScene(SceneType.Lobby); } public void OnClickStageRetryButton() { - // 가지고 있는 하트가 없다면 입장 불가 if (HeartDataManager.Singleton.GetCurrentHearts() < 1) {