feat: LobbyUI 내의 스킬 편집 창 연결
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@@ -5610,6 +5610,34 @@ PrefabInstance:
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propertyPath: m_IsActive
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value: 1
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propertyPath: m_OnClick.m_PersistentCalls.m_Calls.Array.data[0].m_MethodName
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value: OnClickSkillSettingButton
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propertyPath: m_OnClick.m_PersistentCalls.m_Calls.Array.data[0].m_TargetAssemblyTypeName
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value: TON.LobbyUI, Assembly-CSharp
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value: UnityEngine.Object, UnityEngine
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propertyPath: m_AnchoredPosition.y
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value: -0.11999512
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@@ -23,12 +23,9 @@ namespace TON
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UIManager.Show<LobbyUI>(UIList.LobbyUI);
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UIManager.Show<IngameOptionUI>(UIList.IngameOptionUI);
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// UIManager.Show<ControllerUI>(UIList.ControllerUI);
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// PlayerSpawner.SpawnPlayerCharacter();
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}
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public override IEnumerator OnEnd()
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{
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// TON.Player 내부의 캐릭터 삭제
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@@ -42,5 +42,10 @@ namespace TON
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UIManager.Show<StageEntryUI>(UIList.StageEntryUI);
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}
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public void OnClickSkillSettingButton()
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{
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UIManager.Show<SkillSettingUI>(UIList.SkillSettingUI);
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}
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}
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}
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