From cb54c06345d8a252b1d6ac73cb50eb2319e95f55 Mon Sep 17 00:00:00 2001 From: "aube.lee" Date: Thu, 13 Feb 2025 09:42:15 +0900 Subject: [PATCH] =?UTF-8?q?feat:=20LobbyUI=20=EB=82=B4=EC=9D=98=20?= =?UTF-8?q?=EC=8A=A4=ED=82=AC=20=ED=8E=B8=EC=A7=91=20=EC=B0=BD=20=EC=97=B0?= =?UTF-8?q?=EA=B2=B0?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../Resources/UI/Prefabs/UI.LobbyUI.prefab | 28 +++++++++++++++++++ .../Gameton/Scripts/Scenes/LobbyScene.cs | 3 -- .../Assets/Gameton/Scripts/UI/LobbyUI.cs | 5 ++++ 3 files changed, 33 insertions(+), 3 deletions(-) diff --git a/Gameton-06/Assets/Gameton/Resources/UI/Prefabs/UI.LobbyUI.prefab b/Gameton-06/Assets/Gameton/Resources/UI/Prefabs/UI.LobbyUI.prefab index 66a958c6..34cba1cf 100644 --- a/Gameton-06/Assets/Gameton/Resources/UI/Prefabs/UI.LobbyUI.prefab +++ b/Gameton-06/Assets/Gameton/Resources/UI/Prefabs/UI.LobbyUI.prefab @@ -5610,6 +5610,34 @@ PrefabInstance: propertyPath: m_IsActive value: 1 objectReference: {fileID: 0} + - target: {fileID: 4080852878387782618, guid: b7c158541d0b9af44be175bf0c087157, type: 3} + propertyPath: m_OnClick.m_PersistentCalls.m_Calls.Array.size + value: 1 + objectReference: {fileID: 0} + - target: {fileID: 4080852878387782618, guid: b7c158541d0b9af44be175bf0c087157, type: 3} + propertyPath: m_OnClick.m_PersistentCalls.m_Calls.Array.data[0].m_Mode + value: 1 + objectReference: {fileID: 0} + - target: {fileID: 4080852878387782618, guid: b7c158541d0b9af44be175bf0c087157, type: 3} + propertyPath: m_OnClick.m_PersistentCalls.m_Calls.Array.data[0].m_Target + value: + objectReference: {fileID: 1707601040220393083} + - target: {fileID: 4080852878387782618, guid: b7c158541d0b9af44be175bf0c087157, type: 3} + propertyPath: m_OnClick.m_PersistentCalls.m_Calls.Array.data[0].m_CallState + value: 2 + objectReference: {fileID: 0} + - target: {fileID: 4080852878387782618, guid: b7c158541d0b9af44be175bf0c087157, type: 3} + propertyPath: m_OnClick.m_PersistentCalls.m_Calls.Array.data[0].m_MethodName + value: OnClickSkillSettingButton + objectReference: {fileID: 0} + - target: {fileID: 4080852878387782618, guid: b7c158541d0b9af44be175bf0c087157, type: 3} + propertyPath: m_OnClick.m_PersistentCalls.m_Calls.Array.data[0].m_TargetAssemblyTypeName + value: TON.LobbyUI, Assembly-CSharp + objectReference: {fileID: 0} + - target: {fileID: 4080852878387782618, guid: b7c158541d0b9af44be175bf0c087157, type: 3} + propertyPath: m_OnClick.m_PersistentCalls.m_Calls.Array.data[0].m_Arguments.m_ObjectArgumentAssemblyTypeName + value: UnityEngine.Object, UnityEngine + objectReference: {fileID: 0} - target: {fileID: 5445847478954155357, guid: b7c158541d0b9af44be175bf0c087157, type: 3} propertyPath: m_AnchoredPosition.y value: -0.11999512 diff --git a/Gameton-06/Assets/Gameton/Scripts/Scenes/LobbyScene.cs b/Gameton-06/Assets/Gameton/Scripts/Scenes/LobbyScene.cs index ca943b3b..5d00fc31 100644 --- a/Gameton-06/Assets/Gameton/Scripts/Scenes/LobbyScene.cs +++ b/Gameton-06/Assets/Gameton/Scripts/Scenes/LobbyScene.cs @@ -23,12 +23,9 @@ namespace TON UIManager.Show(UIList.LobbyUI); UIManager.Show(UIList.IngameOptionUI); - // UIManager.Show(UIList.ControllerUI); - // PlayerSpawner.SpawnPlayerCharacter(); } - public override IEnumerator OnEnd() { // TON.Player 내부의 캐릭터 삭제 diff --git a/Gameton-06/Assets/Gameton/Scripts/UI/LobbyUI.cs b/Gameton-06/Assets/Gameton/Scripts/UI/LobbyUI.cs index 7be7bbf4..3d0ec990 100644 --- a/Gameton-06/Assets/Gameton/Scripts/UI/LobbyUI.cs +++ b/Gameton-06/Assets/Gameton/Scripts/UI/LobbyUI.cs @@ -42,5 +42,10 @@ namespace TON UIManager.Show(UIList.StageEntryUI); } + + public void OnClickSkillSettingButton() + { + UIManager.Show(UIList.SkillSettingUI); + } } }