feat: 스킬 UI order 세팅 수정
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@@ -772,7 +772,7 @@ Canvas:
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m_AdditionalShaderChannelsFlag: 25
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m_AdditionalShaderChannelsFlag: 25
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m_UpdateRectTransformForStandalone: 0
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m_UpdateRectTransformForStandalone: 0
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m_SortingLayerID: 0
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m_SortingLayerID: 0
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m_SortingOrder: 0
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m_SortingOrder: 1
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m_TargetDisplay: 0
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m_TargetDisplay: 0
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--- !u!114 &3932290568702030898
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--- !u!114 &3932290568702030898
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MonoBehaviour:
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MonoBehaviour:
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@@ -35,9 +35,11 @@ namespace TON
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// out 으로 받을 변수 초기화
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// out 으로 받을 변수 초기화
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Sprite loadedSkillImage = null;
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Sprite loadedSkillImage = null;
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Assert.IsTrue(AssetManager.Singleton.LoadSkillIcon(skillData.id, out loadedSkillImage));
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if(AssetManager.Singleton.LoadSkillIcon(skillData.id, out loadedSkillImage))
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{
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skillImage.SetActive(true);
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skillImage.SetActive(true);
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skillImage.GetComponent<Image>().sprite = loadedSkillImage;
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skillImage.GetComponent<Image>().sprite = loadedSkillImage;
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}
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if (playerLevel >= skillData.requiredLevel)
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if (playerLevel >= skillData.requiredLevel)
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{
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{
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