feat: 스킬 UI order 세팅 수정

This commit is contained in:
aube.lee
2025-03-06 22:38:19 +09:00
parent 1154f72c9a
commit 7a59c2ef2e
2 changed files with 6 additions and 4 deletions

View File

@@ -772,7 +772,7 @@ Canvas:
m_AdditionalShaderChannelsFlag: 25 m_AdditionalShaderChannelsFlag: 25
m_UpdateRectTransformForStandalone: 0 m_UpdateRectTransformForStandalone: 0
m_SortingLayerID: 0 m_SortingLayerID: 0
m_SortingOrder: 0 m_SortingOrder: 1
m_TargetDisplay: 0 m_TargetDisplay: 0
--- !u!114 &3932290568702030898 --- !u!114 &3932290568702030898
MonoBehaviour: MonoBehaviour:

View File

@@ -35,9 +35,11 @@ namespace TON
// out 으로 받을 변수 초기화 // out 으로 받을 변수 초기화
Sprite loadedSkillImage = null; Sprite loadedSkillImage = null;
Assert.IsTrue(AssetManager.Singleton.LoadSkillIcon(skillData.id, out loadedSkillImage)); if(AssetManager.Singleton.LoadSkillIcon(skillData.id, out loadedSkillImage))
{
skillImage.SetActive(true); skillImage.SetActive(true);
skillImage.GetComponent<Image>().sprite = loadedSkillImage; skillImage.GetComponent<Image>().sprite = loadedSkillImage;
}
if (playerLevel >= skillData.requiredLevel) if (playerLevel >= skillData.requiredLevel)
{ {