diff --git a/Gameton-06/Assets/Gameton/Resources/UI/Prefabs/UI.SkillSettingUI.prefab b/Gameton-06/Assets/Gameton/Resources/UI/Prefabs/UI.SkillSettingUI.prefab index d9e6f624..f0a12cf7 100644 --- a/Gameton-06/Assets/Gameton/Resources/UI/Prefabs/UI.SkillSettingUI.prefab +++ b/Gameton-06/Assets/Gameton/Resources/UI/Prefabs/UI.SkillSettingUI.prefab @@ -772,7 +772,7 @@ Canvas: m_AdditionalShaderChannelsFlag: 25 m_UpdateRectTransformForStandalone: 0 m_SortingLayerID: 0 - m_SortingOrder: 0 + m_SortingOrder: 1 m_TargetDisplay: 0 --- !u!114 &3932290568702030898 MonoBehaviour: diff --git a/Gameton-06/Assets/Gameton/Scripts/Skill/SkillInformationItem.cs b/Gameton-06/Assets/Gameton/Scripts/Skill/SkillInformationItem.cs index 5930336a..fbfe0fee 100644 --- a/Gameton-06/Assets/Gameton/Scripts/Skill/SkillInformationItem.cs +++ b/Gameton-06/Assets/Gameton/Scripts/Skill/SkillInformationItem.cs @@ -35,9 +35,11 @@ namespace TON // out 으로 받을 변수 초기화 Sprite loadedSkillImage = null; - Assert.IsTrue(AssetManager.Singleton.LoadSkillIcon(skillData.id, out loadedSkillImage)); - skillImage.SetActive(true); - skillImage.GetComponent().sprite = loadedSkillImage; + if(AssetManager.Singleton.LoadSkillIcon(skillData.id, out loadedSkillImage)) + { + skillImage.SetActive(true); + skillImage.GetComponent().sprite = loadedSkillImage; + } if (playerLevel >= skillData.requiredLevel) {