feat: 스킬 UI order 세팅 수정
This commit is contained in:
@@ -35,9 +35,11 @@ namespace TON
|
||||
|
||||
// out 으로 받을 변수 초기화
|
||||
Sprite loadedSkillImage = null;
|
||||
Assert.IsTrue(AssetManager.Singleton.LoadSkillIcon(skillData.id, out loadedSkillImage));
|
||||
skillImage.SetActive(true);
|
||||
skillImage.GetComponent<Image>().sprite = loadedSkillImage;
|
||||
if(AssetManager.Singleton.LoadSkillIcon(skillData.id, out loadedSkillImage))
|
||||
{
|
||||
skillImage.SetActive(true);
|
||||
skillImage.GetComponent<Image>().sprite = loadedSkillImage;
|
||||
}
|
||||
|
||||
if (playerLevel >= skillData.requiredLevel)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user