feat: 로비 화면의 사용자 포션 아이템 갯수 매핑 로직 추가

This commit is contained in:
aube.lee
2025-03-01 21:31:29 +09:00
parent ad1a3a1b50
commit 67c017bbbf
7 changed files with 180 additions and 14 deletions

View File

@@ -2602,6 +2602,8 @@ MonoBehaviour:
wave: {fileID: 4021099301320444836} wave: {fileID: 4021099301320444836}
playTime: {fileID: 708268260796241340} playTime: {fileID: 708268260796241340}
score: {fileID: 8600056355742485418} score: {fileID: 8600056355742485418}
hpPotionCount: {fileID: 3161548932776254936}
mpPotionCount: {fileID: 1423836256582408442}
emptyHeartAlert: {fileID: 5022332146818450050} emptyHeartAlert: {fileID: 5022332146818450050}
--- !u!1 &3818176463653432039 --- !u!1 &3818176463653432039
GameObject: GameObject:
@@ -5376,13 +5378,13 @@ MonoBehaviour:
m_text: "\uD558\uD2B8\uAC00 \uBD80\uC871\uD569\uB2C8\uB2E4" m_text: "\uD558\uD2B8\uAC00 \uBD80\uC871\uD569\uB2C8\uB2E4"
m_isRightToLeft: 0 m_isRightToLeft: 0
m_fontAsset: {fileID: 11400000, guid: 3116464c7616674448f2fb05b50bf91b, type: 2} m_fontAsset: {fileID: 11400000, guid: 3116464c7616674448f2fb05b50bf91b, type: 2}
m_sharedMaterial: {fileID: 2180264, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2} m_sharedMaterial: {fileID: -5364670637895760327, guid: 3116464c7616674448f2fb05b50bf91b, type: 2}
m_fontSharedMaterials: [] m_fontSharedMaterials: []
m_fontMaterial: {fileID: 0} m_fontMaterial: {fileID: 0}
m_fontMaterials: [] m_fontMaterials: []
m_fontColor32: m_fontColor32:
serializedVersion: 2 serializedVersion: 2
rgba: 4294967295 rgba: 4278190080
m_fontColor: {r: 0, g: 0, b: 0, a: 1} m_fontColor: {r: 0, g: 0, b: 0, a: 1}
m_enableVertexGradient: 0 m_enableVertexGradient: 0
m_colorMode: 3 m_colorMode: 3

View File

@@ -0,0 +1,93 @@
using System.Collections;
using System.Collections.Generic;
using BackEnd;
using UnityEngine;
namespace TON
{
/// <summary>
/// 뒤끝 서버 사용자 소모 아이템 데이터 관리 담당 클래스
/// </summary>
public class BackendItemDataManager
{
// 테이블 이름 상수
private const string USER_ITEM_TABLE = "USER_ITEM_DATA";
public void LoadMyItemData(System.Action<UserItemData> onComplete)
{
UserItemData userItemData = new UserItemData();
Backend.PlayerData.GetMyData(USER_ITEM_TABLE, callback =>
{
if (callback.IsSuccess() == false)
{
Debug.Log("데이터 읽기 중에 문제가 발생했습니다 : " + callback.ToString());
onComplete?.Invoke(userItemData); // 에러 상황에서 기본 객체 반환
return;
}
// 불러오기에는 성공했으나 데이터가 존재하지 않는 경우
if (callback.IsSuccess() && callback.FlattenRows().Count <= 0)
{
Debug.Log("데이터가 존재하지 않습니다");
InsertInitData(() =>
{
// 초기 데이터 삽입 후 다시 데이터를 불러옴
LoadDataAfterInsert(onComplete);
});
return;
}
// 1개 이상 데이터를 불러온 경우
if (callback.FlattenRows().Count > 0)
{
userItemData.hpPotion = int.Parse(callback.FlattenRows()[0]["hp_potion"].ToString());
userItemData.mpPotion = int.Parse(callback.FlattenRows()[0]["mp_potion"].ToString());
onComplete?.Invoke(userItemData); // 성공 시 데이터 반환
}
});
}
// 데이터 삽입 후 다시 불러오는 메소드
private void LoadDataAfterInsert(System.Action<UserItemData> onComplete)
{
Backend.PlayerData.GetMyData(USER_ITEM_TABLE, callback =>
{
UserItemData userItemData = new UserItemData();
if (callback.IsSuccess() && callback.FlattenRows().Count > 0)
{
userItemData.hpPotion = int.Parse(callback.FlattenRows()[0]["hp_potion"].ToString());
userItemData.mpPotion = int.Parse(callback.FlattenRows()[0]["mp_potion"].ToString());
}
onComplete?.Invoke(userItemData);
});
}
/// <summary>
/// 캐릭터 초기 생성 시 row 삽입
/// </summary>
public void InsertInitData(System.Action onComplete = null)
{
Param param = new Param();
param.Add("hp_potion", 5);
param.Add("mp_potion", 5);
Backend.PlayerData.InsertData(USER_ITEM_TABLE, param, callback =>
{
if (callback.IsSuccess())
{
Debug.Log("초기 데이터 삽입 성공");
}
else
{
Debug.LogError("초기 데이터 삽입 실패: " + callback.ToString());
}
onComplete?.Invoke();
});
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: b1502b07ba467a2408412ceb984db71c
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -12,6 +12,7 @@ namespace TON
public PlayerData player { get; private set; } public PlayerData player { get; private set; }
public int goldAmount { get; private set; } public int goldAmount { get; private set; }
public int fishAmount { get; private set; } public int fishAmount { get; private set; }
public UserItemData userItem { get; private set; } = new UserItemData();
public int defensiveIntention { get; private set; } = 200; // 방어력 변수 (조정 가능) public int defensiveIntention { get; private set; } = 200; // 방어력 변수 (조정 가능)
@@ -19,13 +20,16 @@ namespace TON
[SerializeField] private int attackGrowthFactor = 50; // 공격력 성장 변수 (조정 가능) [SerializeField] private int attackGrowthFactor = 50; // 공격력 성장 변수 (조정 가능)
private BackendCashDataManager cashDataManager; private BackendCashDataManager cashDataManager;
private BackendItemDataManager itemDataManager;
public void Initalize() public void Initalize()
{ {
cashDataManager = new BackendCashDataManager(); cashDataManager = new BackendCashDataManager();
itemDataManager = new BackendItemDataManager();
LoadPlayerData(); LoadPlayerData();
LoadPlayerCashData(); LoadPlayerCashData();
LoadPlayerItemData();
} }
private void LoadPlayerData() private void LoadPlayerData()
@@ -54,6 +58,16 @@ namespace TON
}); });
} }
private void LoadPlayerItemData()
{
itemDataManager.LoadMyItemData(userItemData =>
{
userItem.hpPotion = userItemData.hpPotion;
userItem.mpPotion = userItemData.mpPotion;
Debug.Log($"로드된 hp포션: {userItemData.hpPotion}, mp포션: {userItemData.mpPotion}");
});
}
public void AddGold(int amount) public void AddGold(int amount)
{ {
goldAmount += amount; goldAmount += amount;
@@ -104,18 +118,6 @@ namespace TON
}); });
} }
// 플레이어가 사망했을때 호출
public void PlayerDeadEvent()
{
Invoke(nameof(ShowGameEndUI), 0.5f);
}
private void ShowGameEndUI()
{
UIManager.Show<GameWinUI>(UIList.GameWinUI);
}
// 공격력과 방어력 업데이트 // 공격력과 방어력 업데이트
private void UpdateStats(int currentLevel) private void UpdateStats(int currentLevel)
{ {
@@ -176,5 +178,16 @@ namespace TON
} }
} }
// 플레이어가 사망했을때 호출
public void PlayerDeadEvent()
{
Invoke(nameof(ShowGameEndUI), 0.5f);
}
private void ShowGameEndUI()
{
UIManager.Show<GameWinUI>(UIList.GameWinUI);
}
} }
} }

View File

@@ -0,0 +1,19 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace TON
{
[System.Serializable]
public class UserItemData
{
public int hpPotion;
public int mpPotion;
public UserItemData()
{
hpPotion = 0;
mpPotion = 0;
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: fb32053a6a7bb30498bb2155fcbffd1a
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,3 +1,4 @@
using System;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using TMPro; using TMPro;
@@ -23,14 +24,20 @@ namespace TON
[SerializeField] private TextMeshProUGUI playTime; [SerializeField] private TextMeshProUGUI playTime;
[SerializeField] private TextMeshProUGUI score; [SerializeField] private TextMeshProUGUI score;
// 보유 포션 수량
[SerializeField] private TextMeshProUGUI hpPotionCount;
[SerializeField] private TextMeshProUGUI mpPotionCount;
public GameObject emptyHeartAlert; public GameObject emptyHeartAlert;
private void OnEnable() private void OnEnable()
{ {
SetCharacterData(); SetCharacterData();
SetUserItemData();
SetUserRankData(); SetUserRankData();
} }
// 사용자 최고 기록 데이터 세팅
private void SetUserRankData() private void SetUserRankData()
{ {
ClearData TOP_RECORD = StageManager.Singleton.TOP_RECORD; ClearData TOP_RECORD = StageManager.Singleton.TOP_RECORD;
@@ -57,6 +64,7 @@ namespace TON
} }
} }
// 캐릭터 기본 스탯 표시
private void SetCharacterData() private void SetCharacterData()
{ {
PlayerData player = PlayerDataManager.Singleton.player; PlayerData player = PlayerDataManager.Singleton.player;
@@ -73,6 +81,15 @@ namespace TON
characterCritical.text = $"{player.critical}"; characterCritical.text = $"{player.critical}";
} }
// 사용자 보유 포션 수량 세팅
private void SetUserItemData()
{
UserItemData userItem = PlayerDataManager.Singleton.userItem;
hpPotionCount.text = $"{userItem.hpPotion}";
mpPotionCount.text = $"{userItem.mpPotion}";
}
public void OnClickStagePlayButton() public void OnClickStagePlayButton()
{ {
PlayerPrefs.SetString("StageId", "STG004"); PlayerPrefs.SetString("StageId", "STG004");