diff --git a/Gameton-06/Assets/Gameton/Resources/UI/Prefabs/UI.LobbyUI.prefab b/Gameton-06/Assets/Gameton/Resources/UI/Prefabs/UI.LobbyUI.prefab index e1cdbd9d..8985e6c2 100644 --- a/Gameton-06/Assets/Gameton/Resources/UI/Prefabs/UI.LobbyUI.prefab +++ b/Gameton-06/Assets/Gameton/Resources/UI/Prefabs/UI.LobbyUI.prefab @@ -2602,6 +2602,8 @@ MonoBehaviour: wave: {fileID: 4021099301320444836} playTime: {fileID: 708268260796241340} score: {fileID: 8600056355742485418} + hpPotionCount: {fileID: 3161548932776254936} + mpPotionCount: {fileID: 1423836256582408442} emptyHeartAlert: {fileID: 5022332146818450050} --- !u!1 &3818176463653432039 GameObject: @@ -5376,13 +5378,13 @@ MonoBehaviour: m_text: "\uD558\uD2B8\uAC00 \uBD80\uC871\uD569\uB2C8\uB2E4" m_isRightToLeft: 0 m_fontAsset: {fileID: 11400000, guid: 3116464c7616674448f2fb05b50bf91b, type: 2} - m_sharedMaterial: {fileID: 2180264, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2} + m_sharedMaterial: {fileID: -5364670637895760327, guid: 3116464c7616674448f2fb05b50bf91b, type: 2} m_fontSharedMaterials: [] m_fontMaterial: {fileID: 0} m_fontMaterials: [] m_fontColor32: serializedVersion: 2 - rgba: 4294967295 + rgba: 4278190080 m_fontColor: {r: 0, g: 0, b: 0, a: 1} m_enableVertexGradient: 0 m_colorMode: 3 diff --git a/Gameton-06/Assets/Gameton/Scripts/Backend/BackendItemDataManager.cs b/Gameton-06/Assets/Gameton/Scripts/Backend/BackendItemDataManager.cs new file mode 100644 index 00000000..e8acb149 --- /dev/null +++ b/Gameton-06/Assets/Gameton/Scripts/Backend/BackendItemDataManager.cs @@ -0,0 +1,93 @@ +using System.Collections; +using System.Collections.Generic; +using BackEnd; +using UnityEngine; + +namespace TON +{ + /// + /// 뒤끝 서버 사용자 소모 아이템 데이터 관리 담당 클래스 + /// + public class BackendItemDataManager + { + // 테이블 이름 상수 + private const string USER_ITEM_TABLE = "USER_ITEM_DATA"; + + public void LoadMyItemData(System.Action onComplete) + { + UserItemData userItemData = new UserItemData(); + + Backend.PlayerData.GetMyData(USER_ITEM_TABLE, callback => + { + if (callback.IsSuccess() == false) + { + Debug.Log("데이터 읽기 중에 문제가 발생했습니다 : " + callback.ToString()); + onComplete?.Invoke(userItemData); // 에러 상황에서 기본 객체 반환 + return; + } + + // 불러오기에는 성공했으나 데이터가 존재하지 않는 경우 + if (callback.IsSuccess() && callback.FlattenRows().Count <= 0) + { + Debug.Log("데이터가 존재하지 않습니다"); + InsertInitData(() => + { + // 초기 데이터 삽입 후 다시 데이터를 불러옴 + LoadDataAfterInsert(onComplete); + }); + return; + } + + // 1개 이상 데이터를 불러온 경우 + if (callback.FlattenRows().Count > 0) + { + userItemData.hpPotion = int.Parse(callback.FlattenRows()[0]["hp_potion"].ToString()); + userItemData.mpPotion = int.Parse(callback.FlattenRows()[0]["mp_potion"].ToString()); + onComplete?.Invoke(userItemData); // 성공 시 데이터 반환 + } + }); + } + + // 데이터 삽입 후 다시 불러오는 메소드 + private void LoadDataAfterInsert(System.Action onComplete) + { + Backend.PlayerData.GetMyData(USER_ITEM_TABLE, callback => + { + UserItemData userItemData = new UserItemData(); + + if (callback.IsSuccess() && callback.FlattenRows().Count > 0) + { + userItemData.hpPotion = int.Parse(callback.FlattenRows()[0]["hp_potion"].ToString()); + userItemData.mpPotion = int.Parse(callback.FlattenRows()[0]["mp_potion"].ToString()); + } + + onComplete?.Invoke(userItemData); + }); + } + + /// + /// 캐릭터 초기 생성 시 row 삽입 + /// + public void InsertInitData(System.Action onComplete = null) + { + Param param = new Param(); + param.Add("hp_potion", 5); + param.Add("mp_potion", 5); + + Backend.PlayerData.InsertData(USER_ITEM_TABLE, param, callback => + { + if (callback.IsSuccess()) + { + Debug.Log("초기 데이터 삽입 성공"); + } + else + { + Debug.LogError("초기 데이터 삽입 실패: " + callback.ToString()); + } + + onComplete?.Invoke(); + }); + } + + } +} diff --git a/Gameton-06/Assets/Gameton/Scripts/Backend/BackendItemDataManager.cs.meta b/Gameton-06/Assets/Gameton/Scripts/Backend/BackendItemDataManager.cs.meta new file mode 100644 index 00000000..0f2494c5 --- /dev/null +++ b/Gameton-06/Assets/Gameton/Scripts/Backend/BackendItemDataManager.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: b1502b07ba467a2408412ceb984db71c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Gameton-06/Assets/Gameton/Scripts/Character/PlayerDataManager.cs b/Gameton-06/Assets/Gameton/Scripts/Character/PlayerDataManager.cs index ce746422..37ce2969 100644 --- a/Gameton-06/Assets/Gameton/Scripts/Character/PlayerDataManager.cs +++ b/Gameton-06/Assets/Gameton/Scripts/Character/PlayerDataManager.cs @@ -12,6 +12,7 @@ namespace TON public PlayerData player { get; private set; } public int goldAmount { get; private set; } public int fishAmount { get; private set; } + public UserItemData userItem { get; private set; } = new UserItemData(); public int defensiveIntention { get; private set; } = 200; // 방어력 변수 (조정 가능) @@ -19,13 +20,16 @@ namespace TON [SerializeField] private int attackGrowthFactor = 50; // 공격력 성장 변수 (조정 가능) private BackendCashDataManager cashDataManager; + private BackendItemDataManager itemDataManager; public void Initalize() { cashDataManager = new BackendCashDataManager(); + itemDataManager = new BackendItemDataManager(); LoadPlayerData(); LoadPlayerCashData(); + LoadPlayerItemData(); } private void LoadPlayerData() @@ -54,6 +58,16 @@ namespace TON }); } + private void LoadPlayerItemData() + { + itemDataManager.LoadMyItemData(userItemData => + { + userItem.hpPotion = userItemData.hpPotion; + userItem.mpPotion = userItemData.mpPotion; + Debug.Log($"로드된 hp포션: {userItemData.hpPotion}, mp포션: {userItemData.mpPotion}"); + }); + } + public void AddGold(int amount) { goldAmount += amount; @@ -104,18 +118,6 @@ namespace TON }); } - // 플레이어가 사망했을때 호출 - public void PlayerDeadEvent() - { - Invoke(nameof(ShowGameEndUI), 0.5f); - - } - private void ShowGameEndUI() - { - UIManager.Show(UIList.GameWinUI); - } - - // 공격력과 방어력 업데이트 private void UpdateStats(int currentLevel) { @@ -176,5 +178,16 @@ namespace TON } } + // 플레이어가 사망했을때 호출 + public void PlayerDeadEvent() + { + Invoke(nameof(ShowGameEndUI), 0.5f); + + } + private void ShowGameEndUI() + { + UIManager.Show(UIList.GameWinUI); + } + } } diff --git a/Gameton-06/Assets/Gameton/Scripts/GameData/UserItemData.cs b/Gameton-06/Assets/Gameton/Scripts/GameData/UserItemData.cs new file mode 100644 index 00000000..1f408e13 --- /dev/null +++ b/Gameton-06/Assets/Gameton/Scripts/GameData/UserItemData.cs @@ -0,0 +1,19 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +namespace TON +{ + [System.Serializable] + public class UserItemData + { + public int hpPotion; + public int mpPotion; + + public UserItemData() + { + hpPotion = 0; + mpPotion = 0; + } + } +} diff --git a/Gameton-06/Assets/Gameton/Scripts/GameData/UserItemData.cs.meta b/Gameton-06/Assets/Gameton/Scripts/GameData/UserItemData.cs.meta new file mode 100644 index 00000000..b1e4014d --- /dev/null +++ b/Gameton-06/Assets/Gameton/Scripts/GameData/UserItemData.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: fb32053a6a7bb30498bb2155fcbffd1a +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Gameton-06/Assets/Gameton/Scripts/UI/LobbyUI.cs b/Gameton-06/Assets/Gameton/Scripts/UI/LobbyUI.cs index b0b9fb54..f1eb513d 100644 --- a/Gameton-06/Assets/Gameton/Scripts/UI/LobbyUI.cs +++ b/Gameton-06/Assets/Gameton/Scripts/UI/LobbyUI.cs @@ -1,3 +1,4 @@ +using System; using System.Collections; using System.Collections.Generic; using TMPro; @@ -23,14 +24,20 @@ namespace TON [SerializeField] private TextMeshProUGUI playTime; [SerializeField] private TextMeshProUGUI score; + // 보유 포션 수량 + [SerializeField] private TextMeshProUGUI hpPotionCount; + [SerializeField] private TextMeshProUGUI mpPotionCount; + public GameObject emptyHeartAlert; private void OnEnable() { SetCharacterData(); + SetUserItemData(); SetUserRankData(); } + // 사용자 최고 기록 데이터 세팅 private void SetUserRankData() { ClearData TOP_RECORD = StageManager.Singleton.TOP_RECORD; @@ -57,6 +64,7 @@ namespace TON } } + // 캐릭터 기본 스탯 표시 private void SetCharacterData() { PlayerData player = PlayerDataManager.Singleton.player; @@ -73,6 +81,15 @@ namespace TON characterCritical.text = $"{player.critical}"; } + // 사용자 보유 포션 수량 세팅 + private void SetUserItemData() + { + UserItemData userItem = PlayerDataManager.Singleton.userItem; + + hpPotionCount.text = $"{userItem.hpPotion}"; + mpPotionCount.text = $"{userItem.mpPotion}"; + } + public void OnClickStagePlayButton() { PlayerPrefs.SetString("StageId", "STG004");