This commit is contained in:
aube.lee
2025-02-26 01:31:37 +09:00
2 changed files with 9 additions and 6 deletions

View File

@@ -36,8 +36,9 @@ namespace TON
{
_animator = GetComponent<Animator>(); // 애니메이터 컴포넌트 초기화
_stateMachine = new StateMachine(new IdleState(), this, _textState);
// _stateMachine = new StateMachine(new IdleState(), this);
// TODO : 추후 제거 예정
// _stateMachine = new StateMachine(new IdleState(), this, _textState);
_stateMachine = new StateMachine(new IdleState(), this);
InitializeMonsterData(); // 몬스터 데이터 로드 및 적용

View File

@@ -10,8 +10,9 @@ namespace TON
private MonsterBase _monsterBase;
private TextMeshProUGUI _textState;
public StateMachine(IState state, MonsterBase monsterBase, TextMeshProUGUI textState)
// public StateMachine(IState state, MonsterBase monsterBase)
// TODO : 추후 제거 예정
// public StateMachine(IState state, MonsterBase monsterBase, TextMeshProUGUI textState)
public StateMachine(IState state, MonsterBase monsterBase)
{
// 초기 상태 객체 생성
_monsterBase = monsterBase;;
@@ -19,8 +20,9 @@ namespace TON
_state = state;
_state.Enter(_monsterBase);
_textState = textState;
_textState.text = _state.ToString();
// TODO : 추후 제거 예정
// _textState = textState;
// _textState.text = _state.ToString();
}
public void Update()