diff --git a/Gameton-06/Assets/Gameton/Scripts/Monster/MonsterBase.cs b/Gameton-06/Assets/Gameton/Scripts/Monster/MonsterBase.cs index aaa501a6..3620df27 100644 --- a/Gameton-06/Assets/Gameton/Scripts/Monster/MonsterBase.cs +++ b/Gameton-06/Assets/Gameton/Scripts/Monster/MonsterBase.cs @@ -36,8 +36,9 @@ namespace TON { _animator = GetComponent(); // 애니메이터 컴포넌트 초기화 - _stateMachine = new StateMachine(new IdleState(), this, _textState); - // _stateMachine = new StateMachine(new IdleState(), this); + // TODO : 추후 제거 예정 + // _stateMachine = new StateMachine(new IdleState(), this, _textState); + _stateMachine = new StateMachine(new IdleState(), this); InitializeMonsterData(); // 몬스터 데이터 로드 및 적용 diff --git a/Gameton-06/Assets/Gameton/Scripts/Monster/StateMachine.cs b/Gameton-06/Assets/Gameton/Scripts/Monster/StateMachine.cs index 69d58942..21c31764 100644 --- a/Gameton-06/Assets/Gameton/Scripts/Monster/StateMachine.cs +++ b/Gameton-06/Assets/Gameton/Scripts/Monster/StateMachine.cs @@ -10,8 +10,9 @@ namespace TON private MonsterBase _monsterBase; private TextMeshProUGUI _textState; - public StateMachine(IState state, MonsterBase monsterBase, TextMeshProUGUI textState) - // public StateMachine(IState state, MonsterBase monsterBase) + // TODO : 추후 제거 예정 + // public StateMachine(IState state, MonsterBase monsterBase, TextMeshProUGUI textState) + public StateMachine(IState state, MonsterBase monsterBase) { // 초기 상태 객체 생성 _monsterBase = monsterBase;; @@ -19,8 +20,9 @@ namespace TON _state = state; _state.Enter(_monsterBase); - _textState = textState; - _textState.text = _state.ToString(); + // TODO : 추후 제거 예정 + // _textState = textState; + // _textState.text = _state.ToString(); } public void Update()