feat: 서버 매니저 싱글톤으로 전환

This commit is contained in:
aube.lee
2025-02-26 22:40:23 +09:00
parent 379d9431d0
commit 3613bb3f70
3 changed files with 31 additions and 48 deletions

View File

@@ -122,50 +122,6 @@ NavMeshSettings:
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@@ -195,8 +151,7 @@ Transform:
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--- !u!114 &384034829 --- !u!114 &384034829

View File

@@ -10,11 +10,11 @@ namespace TON
/// <summary> /// <summary>
/// 랭킹 데이터 관리를 위한 뒤끝 서버 매니저 /// 랭킹 데이터 관리를 위한 뒤끝 서버 매니저
/// </summary> /// </summary>
public class BackendManager : MonoBehaviour public class BackendManager : SingletonBase<BackendManager>
{ {
private string PASSWORD = "O-xmP0-=rp&kCq^"; private string PASSWORD = "O-xmP0-=rp&kCq^";
void Start() public void Initalize()
{ {
var bro = Backend.Initialize(); // 뒤끝 초기화 var bro = Backend.Initialize(); // 뒤끝 초기화
@@ -97,6 +97,33 @@ namespace TON
return savedID; return savedID;
} }
// 캐릭터 닉네임 생성 시 유저 데이터에 닉네임 변경 적용용
// 닉네임 변경 메소드
public void ChangeNickname(string newNickname, System.Action<bool, string> callback)
{
// 닉네임 형식 검증
if (string.IsNullOrEmpty(newNickname) || newNickname.Length < 2)
{
callback?.Invoke(false, "닉네임은 2자 이상이어야 합니다.");
return;
}
// 뒤끝 서버 닉네임 변경 요청
Backend.BMember.UpdateNickname(newNickname, bro =>
{
if (bro.IsSuccess())
{
Debug.Log("닉네임 변경 성공: " + newNickname);
callback?.Invoke(true, "닉네임이 변경되었습니다.");
}
else
{
Debug.LogError("닉네임 변경 실패: " + bro.GetMessage());
callback?.Invoke(false, "닉네임 변경 실패: " + bro.GetMessage());
}
});
}
private void StartGame() private void StartGame()
{ {
// 로그인 성공 후 게임 시작 로직 // 로그인 성공 후 게임 시작 로직

View File

@@ -25,6 +25,7 @@ namespace TON
if (isIniaialized) if (isIniaialized)
return; return;
// 게임에 필요한 필수 시스템 초기화 // 게임에 필요한 필수 시스템 초기화
BackendManager.Singleton.Initalize();
UIManager.Singleton.Initalize(); UIManager.Singleton.Initalize();
// TODO : GameDataModel.Singleton.Initalize(); // TODO : GameDataModel.Singleton.Initalize();