diff --git a/Gameton-06/Assets/Gameton/Scenes/Main.unity b/Gameton-06/Assets/Gameton/Scenes/Main.unity
index 936d52a0..5bedf9a3 100644
--- a/Gameton-06/Assets/Gameton/Scenes/Main.unity
+++ b/Gameton-06/Assets/Gameton/Scenes/Main.unity
@@ -122,50 +122,6 @@ NavMeshSettings:
debug:
m_Flags: 0
m_NavMeshData: {fileID: 0}
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-GameObject:
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- m_Component:
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- - component: {fileID: 195665662}
- m_Layer: 0
- m_Name: TON.Backend
- m_TagString: Untagged
- m_Icon: {fileID: 0}
- m_NavMeshLayer: 0
- m_StaticEditorFlags: 0
- m_IsActive: 1
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-Transform:
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- m_CorrespondingSourceObject: {fileID: 0}
- m_PrefabInstance: {fileID: 0}
- m_PrefabAsset: {fileID: 0}
- m_GameObject: {fileID: 195665660}
- serializedVersion: 2
- m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
- m_LocalPosition: {x: 0, y: 0, z: 0}
- m_LocalScale: {x: 1, y: 1, z: 1}
- m_ConstrainProportionsScale: 0
- m_Children: []
- m_Father: {fileID: 384034828}
- m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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-MonoBehaviour:
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- m_CorrespondingSourceObject: {fileID: 0}
- m_PrefabInstance: {fileID: 0}
- m_PrefabAsset: {fileID: 0}
- m_GameObject: {fileID: 195665660}
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- m_Script: {fileID: 11500000, guid: 997aacd350268d041bba7f34cf767394, type: 3}
- m_Name:
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GameObject:
m_ObjectHideFlags: 0
@@ -195,8 +151,7 @@ Transform:
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
- m_Children:
- - {fileID: 195665661}
+ m_Children: []
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &384034829
diff --git a/Gameton-06/Assets/Gameton/Scripts/Backend/BackendManager.cs b/Gameton-06/Assets/Gameton/Scripts/Backend/BackendManager.cs
index 52623c8c..b4df0ccc 100644
--- a/Gameton-06/Assets/Gameton/Scripts/Backend/BackendManager.cs
+++ b/Gameton-06/Assets/Gameton/Scripts/Backend/BackendManager.cs
@@ -10,11 +10,11 @@ namespace TON
///
/// 랭킹 데이터 관리를 위한 뒤끝 서버 매니저
///
- public class BackendManager : MonoBehaviour
+ public class BackendManager : SingletonBase
{
private string PASSWORD = "O-xmP0-=rp&kCq^";
- void Start()
+ public void Initalize()
{
var bro = Backend.Initialize(); // 뒤끝 초기화
@@ -97,6 +97,33 @@ namespace TON
return savedID;
}
+ // 캐릭터 닉네임 생성 시 유저 데이터에 닉네임 변경 적용용
+ // 닉네임 변경 메소드
+ public void ChangeNickname(string newNickname, System.Action callback)
+ {
+ // 닉네임 형식 검증
+ if (string.IsNullOrEmpty(newNickname) || newNickname.Length < 2)
+ {
+ callback?.Invoke(false, "닉네임은 2자 이상이어야 합니다.");
+ return;
+ }
+
+ // 뒤끝 서버 닉네임 변경 요청
+ Backend.BMember.UpdateNickname(newNickname, bro =>
+ {
+ if (bro.IsSuccess())
+ {
+ Debug.Log("닉네임 변경 성공: " + newNickname);
+ callback?.Invoke(true, "닉네임이 변경되었습니다.");
+ }
+ else
+ {
+ Debug.LogError("닉네임 변경 실패: " + bro.GetMessage());
+ callback?.Invoke(false, "닉네임 변경 실패: " + bro.GetMessage());
+ }
+ });
+ }
+
private void StartGame()
{
// 로그인 성공 후 게임 시작 로직
diff --git a/Gameton-06/Assets/Gameton/Scripts/Common/Main.cs b/Gameton-06/Assets/Gameton/Scripts/Common/Main.cs
index 69c435e1..eb03d921 100644
--- a/Gameton-06/Assets/Gameton/Scripts/Common/Main.cs
+++ b/Gameton-06/Assets/Gameton/Scripts/Common/Main.cs
@@ -25,6 +25,7 @@ namespace TON
if (isIniaialized)
return;
// 게임에 필요한 필수 시스템 초기화
+ BackendManager.Singleton.Initalize();
UIManager.Singleton.Initalize();
// TODO : GameDataModel.Singleton.Initalize();