fix: UI 동작 일부 수정
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@@ -897,13 +897,13 @@ MonoBehaviour:
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m_OnClick:
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m_PersistentCalls:
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m_Calls:
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- m_Target: {fileID: 2408966228549925200}
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m_TargetAssemblyTypeName:
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m_MethodName:
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- m_Target: {fileID: 7211382817497856677}
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m_TargetAssemblyTypeName: TON.IntroUI, Assembly-CSharp
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m_MethodName: OnClickSkipButton
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m_Mode: 1
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m_Arguments:
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m_ObjectArgument: {fileID: 0}
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m_ObjectArgumentAssemblyTypeName:
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m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
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m_IntArgument: 0
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m_FloatArgument: 0
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m_StringArgument:
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@@ -129,9 +129,9 @@ namespace TON
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UIManager.Show<LoadingUI>(UIList.LoadingUI);
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await StageManager.Singleton.GetRankDataListAsync();
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UIManager.Show<RankingUI>(UIList.RankingUI);
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UIManager.Hide<LoadingUI>(UIList.LoadingUI);
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UIManager.Show<RankingUI>(UIList.RankingUI);
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}
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public void OnClickShopButton()
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@@ -16,8 +16,6 @@ namespace TON
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{
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yield return new WaitForSeconds(0.2f); // 0.2초 대기
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UIManager.Hide<TitleUI>(UIList.TitleUI);
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// 플레이어가 가지고 있는 캐릭터들의 데이터 불러옴
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PlayerData player = PlayerDataManager.Singleton.player;
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@@ -33,6 +31,8 @@ namespace TON
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Main.Singleton.ChangeScene(SceneType.Lobby);
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});
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}
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UIManager.Hide<TitleUI>(UIList.TitleUI);
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}
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public void OnClickExitButton()
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