fix: UI 동작 일부 수정

This commit is contained in:
aube.lee
2025-03-14 00:38:17 +09:00
parent a2352e3836
commit 1b063ca888
3 changed files with 7 additions and 7 deletions

View File

@@ -897,13 +897,13 @@ MonoBehaviour:
m_OnClick:
m_PersistentCalls:
m_Calls:
- m_Target: {fileID: 2408966228549925200}
m_TargetAssemblyTypeName:
m_MethodName:
- m_Target: {fileID: 7211382817497856677}
m_TargetAssemblyTypeName: TON.IntroUI, Assembly-CSharp
m_MethodName: OnClickSkipButton
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName:
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument:

View File

@@ -129,9 +129,9 @@ namespace TON
UIManager.Show<LoadingUI>(UIList.LoadingUI);
await StageManager.Singleton.GetRankDataListAsync();
UIManager.Show<RankingUI>(UIList.RankingUI);
UIManager.Hide<LoadingUI>(UIList.LoadingUI);
UIManager.Show<RankingUI>(UIList.RankingUI);
}
public void OnClickShopButton()

View File

@@ -16,8 +16,6 @@ namespace TON
{
yield return new WaitForSeconds(0.2f); // 0.2초 대기
UIManager.Hide<TitleUI>(UIList.TitleUI);
// 플레이어가 가지고 있는 캐릭터들의 데이터 불러옴
PlayerData player = PlayerDataManager.Singleton.player;
@@ -33,6 +31,8 @@ namespace TON
Main.Singleton.ChangeScene(SceneType.Lobby);
});
}
UIManager.Hide<TitleUI>(UIList.TitleUI);
}
public void OnClickExitButton()